Seperating Vertices
by William Shellman · in Artist Corner · 02/13/2008 (2:55 am) · 3 replies
Hi, Guys! I have a strange problem with a model I'm working on. The model is a vehicle (a Ford Explorer) that is pretty much one solid mesh. I have broken it down into seperate parts and administered the proper steps to UV map them. Upon export, and introduction into the Torque Engine, the model is 70% transparent. I only have transparency on the windows and any lights on the model, and they are on a seperate channel. I have seperated and split the vertices, checked and re-checked the Alpha in all the parts, but it still gets the transparency on almost all of the model in Torque. Sufficed to say, I am perplexed by this result. I have used other models similar to this one, but for some reason, this one is being a butt. Can anyone help me out with this thing? I appreciate any responses. If you need to see the model, .cs, or anything else, please e-mail me in response to this post. I will send it to you as soon as possible. Thanks for listening and for any help you can offer.
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#2
02/14/2008 (1:48 am)
Are you sure your normals are pointing outwards?
#3
02/14/2008 (4:21 am)
Thanks fella's! I do have the windows seperate from the truck and the porper channels are set for the body and all the glass objects. I did, however, forget about the normals possibly being displaced. I am going back over the model and flipping any normals that are misaligned. Thanks for both your quick replies. I greatly appreciate your help.
Torque Owner DreamPharaoh
Gods and Nemesis
1). Sometimes the object becomes corrupt and will never export correctly, but you can fix it by opening a blank Blender session, and append the object into it, and save it.
2). I would personally make sure the window is a seperate object (if I was making this). Then I would connect the second object to the Detail128, 64, 32, ect. Then it should definetly not affect the rest of the vehical the way you are describing.
Also make sure that Blender exporter is not exporting your main truck's material and using the transparent material as a Detail map or a Bumpmap on it.
Hope this helps,