LOD animation craziness
by Harvey Greensall · in Torque Game Engine Advanced · 02/11/2008 (8:06 am) · 1 replies
Hi All...please put me out of my misery ...
I've got a load of Pirate ships, all vehicles, all working great, animated sails etc. Trouble is even though the LODS have no ambient animation, it still seems to be animating the LODs I think....in the distance the sails are pulsing on and off in the lowest LOD almost as though they're z fighting as they're so far away...etc...Looks rubbish. Has anyone come accross this kind of thing before? I don't need any animation in my lowest LODs at all really.....
Can LOD ambient animation be turned off?
I don't know if that makes sense to you.....
Cheers
H.
I've got a load of Pirate ships, all vehicles, all working great, animated sails etc. Trouble is even though the LODS have no ambient animation, it still seems to be animating the LODs I think....in the distance the sails are pulsing on and off in the lowest LOD almost as though they're z fighting as they're so far away...etc...Looks rubbish. Has anyone come accross this kind of thing before? I don't need any animation in my lowest LODs at all really.....
Can LOD ambient animation be turned off?
I don't know if that makes sense to you.....
Cheers
H.
Associate Fyodor -bank- Osokin
Dedicated Logic
1. Re-export models - making LODs manually, and removing the "Skin" (3dsmax-talking) from it = removing animation.
2. Edit engine (c++) adopting it in a such way, so it will not process animations in certain situations (ignore animation for smallest LOD for example or something other like bool flag on datablock, etc).
the second will make your programmer go mad, while the first will require a lot of work for artists.
And, as far as I know, there are no any other ways to accomplish this.