Best way to layout scene
by Ty Newton · in Torque X Platformer Kit · 02/07/2008 (8:42 pm) · 0 replies
Hi,
I'm composing my platformer game screen and I'm interested in some advice on the best way to compose the layout.
I'm thinking of having all my scene graphics the same size and overlaying a couple tilemaps on top of each other. Each tilemap would be the same size and be placed in the same location; different layer numbers though e.g.
tilemap #1 is at layer #1 and will be filled with the graphics that make up the background
tilemap #2 is at layer #2 and will be filled with the graphics that make up the platforms
tilemap #3 is at layer #3 and will be filled with the graphcis that make up the ladders
scene objects are at layer #4 and make up the components for platforms and ladders
layer #5 has the player, other characters and objects
In this way all the graphics are aligned easily.
Is this a good idea; or will I run into trouble later?
Thanks.
T
I'm composing my platformer game screen and I'm interested in some advice on the best way to compose the layout.
I'm thinking of having all my scene graphics the same size and overlaying a couple tilemaps on top of each other. Each tilemap would be the same size and be placed in the same location; different layer numbers though e.g.
tilemap #1 is at layer #1 and will be filled with the graphics that make up the background
tilemap #2 is at layer #2 and will be filled with the graphics that make up the platforms
tilemap #3 is at layer #3 and will be filled with the graphcis that make up the ladders
scene objects are at layer #4 and make up the components for platforms and ladders
layer #5 has the player, other characters and objects
In this way all the graphics are aligned easily.
Is this a good idea; or will I run into trouble later?
Thanks.
T