Rts statistics info
by Donavan Jones · in RTS Starter Kit · 02/02/2008 (5:10 pm) · 2 replies
What is the typical polycount for environment models? Trees, rocks, ruins ect... I know its hard to say what is the typical amount because there is some many thinks that could be called environment models. How many polys should go to envrionment models that is on screen.
Typical Rts game, how many units are on screen?
The reason I need to know this is because I need to build a test level to test out my Rts Fx and monitor how it effects the frame rate so I can optimize the particle systems.
Thanks
Don
Typical Rts game, how many units are on screen?
The reason I need to know this is because I need to build a test level to test out my Rts Fx and monitor how it effects the frame rate so I can optimize the particle systems.
Thanks
Don
About the author
#2
I think it's safe to say that you can get away with really low poly numbers on rocks and such since your player(s) will be focused on the units (where I'd spend most of my poly budget).
If you can afford Todd's pack, I'd recommend picking it up.
02/03/2008 (7:30 am)
I'm sure Todd will jump in here when he has a moment but if not, I can look at the files (I have this excellent pack) and get you some numbers.I think it's safe to say that you can get away with really low poly numbers on rocks and such since your player(s) will be focused on the units (where I'd spend most of my poly budget).
If you can afford Todd's pack, I'd recommend picking it up.
Torque 3D Owner Novack
CyberianSoftware
As quick info anyway, we have a note from Todd in the pack's documentation:
Also, as a complementary info, you should read on TDN, the James article on RTS polycounts