WanPing City Gate
by ysun · in Constructor · 02/01/2008 (3:11 am) · 23 replies
WanPing City was build in 1640, it locates in the south west of Beijing.


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#2
02/02/2008 (11:17 am)
Damn thats a piece of art. How did you get the grass to look so realistic?
#3
02/02/2008 (11:35 am)
Looks great.
#4
02/02/2008 (11:55 am)
Very nice! Do you have some different screenshot angles?
#5
The walls textures look kind of photographical in comparison to the enviroment. Agree with Mark, do you have any other screenshots?
02/02/2008 (2:13 pm)
Awesome!The walls textures look kind of photographical in comparison to the enviroment. Agree with Mark, do you have any other screenshots?
#6
More screenshots:

Screenshots in the Constructor:

02/02/2008 (7:17 pm)
Thank you, m8s. ;) The city is still far from finish and the textures will be recovered by better ones. The grass is not my work, it came with the TGE 1.5. ;) also the ground is not a finished work either. The textures were from the real photos. Glad to know you like it. ;)More screenshots:

Screenshots in the Constructor:

#7
02/02/2008 (9:00 pm)
That is a fantastic wall texture. Really nice.
#8
Nice attention to detail! About how much time have you put into building this?.
edit: spelling
02/03/2008 (5:59 am)
@Sun Yu: Nice attention to detail! About how much time have you put into building this?.
edit: spelling
#9
02/04/2008 (9:27 am)
@Mark: I spend about 50 hours totally to build this part, learning and making and redoing. ;)
#10
02/05/2008 (11:53 am)
Cool, there's actually a castle near me that looks a lot like that. Go figure!
#11
02/19/2008 (8:53 pm)
This is absolutely beautiful!
#12
02/22/2008 (8:43 am)
How can I do work as nice as this?
#13
It's not the tools (though good tools definitely help), but even the best tools in the industry won't make a good artist out of someone who isn't one.
02/22/2008 (9:04 am)
Well, it helps to be a good artist.It's not the tools (though good tools definitely help), but even the best tools in the industry won't make a good artist out of someone who isn't one.
#14
02/22/2008 (6:57 pm)
Did you take a class to learn Constructor, or did you self-teach. I am an artist in training, I do a lot of concept art and I would like to further my knowledge. I am currently in a game design and development program. It's a pre- req. that we learn Photoshop and Illustrator pretty well, but sadly enough, no Torque. All the stuff I'm seeing here is very professional.
#15
@ Dave Madden, I didn't take classes but I have used the Radiant tool before. All the information about the Constructor I know is from the real experts in the forum and the tutorials in the TDN. Also I have purchased a basic tutorial video clip to check if there are something I didn't know or some good tips from other artists. Hope it helps. ;)
02/24/2008 (1:59 am)
Thanks, m8s, glad to know you like it and thank you for encouraging me on this project.@ Dave Madden, I didn't take classes but I have used the Radiant tool before. All the information about the Constructor I know is from the real experts in the forum and the tutorials in the TDN. Also I have purchased a basic tutorial video clip to check if there are something I didn't know or some good tips from other artists. Hope it helps. ;)
#16
05/30/2008 (7:32 am)
GOOD GOD that's nice!
#17
07/11/2008 (10:02 pm)
Have all these links been removed?
#18
The grass was done with the foliage replicator, right? Very nicely done!
How many polys in the castle? And what's your FPS?
This is excellent work! Very impressive for only 50 hours. I spent that long making a wooden box :)
Tony
07/12/2008 (1:12 pm)
What size are your textures? I have to go as large as 1024x1024 to get that kind of clarity with QuArK.The grass was done with the foliage replicator, right? Very nicely done!
How many polys in the castle? And what's your FPS?
This is excellent work! Very impressive for only 50 hours. I spent that long making a wooden box :)
Tony
#19
Yes, I used large textures. Actually I used 2048x1024 to make a better wall texture. ;)
The grass was done with the foliage replicator, there is a demo with the sdk. I directly used that map and changed some parameters to test that dif.
There were about 2500 faces in the castle in full details. I didn't make it LOD, so the FPS is about 60-90 on an 8400GT*128MB/2G RAM laptop in the above scene.
I have used Radiant editor before, maybe got some experiences from those previous practices. The 50 hours on this castle included the time on learning Constructor and redoing a lot of steps. ;)
I plan to remake it in the newest bug fixed version of Constructor by Jaimi. Maybe it will reduce some hours this time.
08/31/2008 (7:30 am)
Quote:What size are your textures? I have to go as large as 1024x1024 to get that kind of clarity with QuArK.
The grass was done with the foliage replicator, right? Very nicely done!
How many polys in the castle? And what's your FPS?
This is excellent work! Very impressive for only 50 hours. I spent that long making a wooden box :)
Tony
Edited on Jul 13, 2008 04:16
Yes, I used large textures. Actually I used 2048x1024 to make a better wall texture. ;)
The grass was done with the foliage replicator, there is a demo with the sdk. I directly used that map and changed some parameters to test that dif.
There were about 2500 faces in the castle in full details. I didn't make it LOD, so the FPS is about 60-90 on an 8400GT*128MB/2G RAM laptop in the above scene.
I have used Radiant editor before, maybe got some experiences from those previous practices. The 50 hours on this castle included the time on learning Constructor and redoing a lot of steps. ;)
I plan to remake it in the newest bug fixed version of Constructor by Jaimi. Maybe it will reduce some hours this time.
#20
11/25/2008 (7:32 pm)
I like it except the bottom texture. It doesn't fit the other bricks. It's either the size or the color.
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