TGB 1.6 and Mac Os Leopard - does it work ok?
by Manjit Bedi · in Torque Game Builder · 01/31/2008 (5:21 am) · 3 replies
I may need to upgrade my humble G4 Powerbook laptop to Mac Os 10.5 aka Leopard.
Will installing Leopard cause any problems with Torque Game Builder 1.6?
Thanks.
M
Will installing Leopard cause any problems with Torque Game Builder 1.6?
Thanks.
M
About the author
Been making mobile iOS apps mostly in UI Kit. Been doing a few game related projects more recently.
#2
The last thing I want to do is break TGB. :-)
I may hold off until the next update of Leopard which I understand is imminent.
Cheers
M
01/31/2008 (7:31 am)
Thanks David for the reply.The last thing I want to do is break TGB. :-)
I may hold off until the next update of Leopard which I understand is imminent.
Cheers
M
#3
I also noticed that Xcode 3.0 (The Leopard version) does not color code .cs files at all. That can be fixed by either downgrading to 2.5, or looking for a download link for a modified Torquescript plugin in this thread.
01/31/2008 (9:28 pm)
I'm using Leopard right now and haven't had any major OS related issues. The only bugs I've run into was the collision polygon editor not letting some vertexes get edited. Again, not sure if that was related to Leopard, however TGB was just updated to 1.7 so that may have been fixed.I also noticed that Xcode 3.0 (The Leopard version) does not color code .cs files at all. That can be fixed by either downgrading to 2.5, or looking for a download link for a modified Torquescript plugin in this thread.
Associate David Montgomery-Blake
David MontgomeryBlake