Game Development Community

Question about game programming jobs

by Chris · in Technical Issues · 01/25/2008 (1:27 pm) · 5 replies

Hey guys, so I'm currently in school to become a game programmer. However, I still haven't created a decent sized game by myself. I really don't have that much time these days, so I was considering purchasing Torque Game Builder Pro - INDIE License to make my game.

My question is, if I make a game using Torque Game Builder Pro, will that be noteworthy at all to put on my resume when applying for a game programming job?

Another question: How much actual programming is involved when using the torque game builder pro? Thanks for any help!

#1
01/25/2008 (2:13 pm)
Chris I would think any completed title would show well on a resume. It shows you have enough will and determination to finish.

The second question is well not a good question... think it about it. If your idea is complicated then it will have a lot of programming if its simple then it will be less.

Find something small to do and get it done.
#2
01/25/2008 (2:18 pm)
I think you should use the Torque Game Engine and build a 3d demo. Another option would be to use the
Unreal 3 Editor that comes with Unreal Tournament 3, these are most game companies prefer.

I'm using TGEA for my demo, because it supports normal mapping.
#3
01/25/2008 (2:22 pm)
Donald the reason I asked I'm interested in how much of the Torque Game Builder is click and drag and how much is actual programming.

Thanks for the replies guys I really appreciate it, I have a few more questions if you don't mind:

1. What programming language is used in conjunction with Torque Game Builder Pro? Is it C++?

2. Is there a list of games powered by the torque game builder somewhere?

3. Is there anything important I should know about Torque Game Builder Pro before I buy it and attempt at making a game with it?

Thanks for any help!
#4
01/25/2008 (4:28 pm)
Chris,

as a person who interviews game programmers, i totally agree with Donald: having an actual portfolio of work you've done not only shows that yes, you can program, but also that you enjoy programming. i'm surprised how few programmers come to interviews prepared to actually point to even a simple demo and say "i coded that".

Donald's advice to get something small actually done is also spot-on. A completed small concept is better than an incomplete huge one.
#5
01/25/2008 (5:18 pm)
@Chris, your answers:

1. All Torque uses Torquescript. It's very similar to C++, in fact it's pretty much a simplified version of C++ (yet still amazingly complex. You can do pretty much anything with it.) If you know C++ it will be very easy to use Torquescript, with just a few days of learning the syntax, the rest just memorizing the functions.
garagegames.com/products/torque/tgb/features/torquescript/

2. garagegames.com/products/torque/tgb/games/

3. I read something about a 30-day trial on the TGB page, I haven't tried it but you may want to look at this before paying for the full version.

And then I agree with the rest of them, do something small first that's easy to finish that you can show in a portfolio.