Game Development Community

Juggernaut support?

by jydog · in Arcane FX (Public) · 01/25/2008 (5:48 am) · 3 replies

Will the TGEA AFX support the new Juggernaut version?

#1
01/25/2008 (8:26 am)
We've been working on AFX support for the upcoming TGEA 1.1 or TGEA Juggernaut release (however it ends up named) in parallel with the TGEA development. This update contains numerous changes across the entire codebase, including lots of file moving and reorganization which is highly destabilizing. I'm not sure exactly how how long it will take to have a final and stable AFX update ready after the final TGEA update, but we'll be trying to turn it around as quickly as possible. Large portions of the code are already working with beta versions of the TGEA update.
#2
01/25/2008 (9:27 am)
Sounds great.

We always want it yesterday, but I'm guessing there will not be a great need for it right away. Most will need time to get familliar with the TGEA update. I plan on getting into AFX but I have more basics to learn first.

I figure it will not be a cost upgrade, right?
#3
01/25/2008 (11:04 am)
Quote:
I figure it will not be a cost upgrade, right?
Even though this upgrade looks like it will be fairly costly to us, we're not going to force an upgrade cost on users so soon after purchasing or upgrading to AFX for TGEA 1.0.3. The biggest cost though is that keeping up with the fluid nature of the TGEA platform continues to divert our resources away from development of new capabilities and content products. I am hopeful that this next TGEA release will establish a somewhat stable plateau for the engine and allow us to focus less on engine compatibility issues.