Non tilling Legacy Terrain
by Jay Verba · in Torque Game Engine Advanced · 01/24/2008 (12:37 pm) · 6 replies
Quick question. In TGE there is a built in flag for all terrains that allows you switch between tilling and non-tilling terrain. However, in TGEA is seems that when I use legacy terrain there is no flag to shut tiling off. Is this a known bug or issue or is there some kind of code change that needs to be made for that flag to work? Any help would be greatly appreciated.
#2
01/25/2008 (3:07 pm)
Would you mind telling me where I can find this resource. I did some searches and all that comes up is Atlas terrain. Thanks.
#3
Bobby means the stuff mentioned by Matt on the Legends Blog (same where Juggernaut is mentioned)
01/25/2008 (3:39 pm)
There is no resource for that, nor is it released or will be in the near futureBobby means the stuff mentioned by Matt on the Legends Blog (same where Juggernaut is mentioned)
#4
01/28/2008 (8:03 am)
So, bobby says that it is a resource and marc says there isn't. I went and checked out the blog, not much info there about this stuff. Let me ask you guys this. Would it be possible to implement these changes by myself?
#5
This code resource is written for TGE, but it works fine on TGEA.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553
The first two steps are just to get the flag 'mRepeatTerrain' known to the system. Just look for the changes for mRepeatTerrain. The 3rd step is where the magic happens. And those changes are marked with comments at the begining and end. Just remember when it says edit terrRender.cc you want to edit terrRender.cpp.
01/28/2008 (4:01 pm)
Jay,This code resource is written for TGE, but it works fine on TGEA.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5553
The first two steps are just to get the flag 'mRepeatTerrain' known to the system. Just look for the changes for mRepeatTerrain. The 3rd step is where the magic happens. And those changes are marked with comments at the begining and end. Just remember when it says edit terrRender.cc you want to edit terrRender.cpp.
#6
01/29/2008 (9:35 am)
That's the one i was talking about...sorry lots of work and didn't get back but I meant to tell you that it works fine in TEGA where this stuff that is changed is pretty much a direct port/cut and paste from the TGE code, and works great with no errors that I can see, in fact other than rendering TGE it isn't all that different and you'll see more of the similarities when Juggernaut get released;) Im glad there finally doing what i had planned on doing..too bad there is only one of me:)
Torque Owner Bobby Leighton
Imagn' Games