Game Development Community

Multiserver in tnl

by Roshan Kuriyan · in Torque Game Engine · 01/16/2008 (10:39 pm) · 1 replies

Can we have multiserver using tnl.

if so how can we implement it into our games.

Also how we can track our friends online and offline for chat options in the game.

#1
01/17/2008 (7:08 am)
You will have to code it, but if you can create it, then yes. TNL is a networking library, not an application or engine. It is designed to be integrated into your applications.