Game Development Community

No Lighting on Export

by Quest Johnny · in Constructor · 01/15/2008 (4:30 pm) · 3 replies

I'm trying to make a simple interior and export lights [link]http://testserver.foxgoggles.com/dopeywoof/rooms1.csx[/url]

When I export using export as DIF -
-----------

Cannot add the object to the scene, or rather when I do, nothing appears at all and no object is added to the current SimGroup


When I export using map2dif (TGE)
-------

I get an interior, with proper lightmaps displayed however the interior's lighting has no effect on in-game objects.


When I export using export as legagy DIF
-----------

I get an interior with incorrect lighting (or so it seems)., The lightmap information is visible, but much brighter than it should be. (The room should be incredibly dark with the exception of one area lit by a small omni light, however the entire room is quite visible and bright)

Players appear properly lit within the interior. (and I don't think I should be using legacy with TGE 152)

As a side note, the interior has no portal to the outside world so outside lighting should not have any effect on what I see inside.

#1
01/15/2008 (4:45 pm)
Andrew - this worked fine for me when using the internal dif exporter. It appeared like you said, the room was dark with one light bulb illuminating the middle. Is this not what you were expecting?

www.aztica.com/images/darkroom.jpg
#2
01/16/2008 (5:20 am)
I will show you exactly what I mean, the following screenshots show the results of various export operations.

The following is the map as it appears in Constructor.
testserver.foxgoggles.com/torque/InEditor.JPG-----------------
No comment

testserver.foxgoggles.com/torque/ExportAsDif.JPG------------
Export as DIF produces no visible interior object at all



testserver.foxgoggles.com/torque/ExportAsLegacyDif.JPG--------------
Export as Legacy DIF produces an interior but there is a whole bunch of ambient lighting for some reason, why is it so bright inside?



testserver.foxgoggles.com/torque/ExportWMap2Dif.JPG----------------
Using Map2Dif the lighting appears exactly as it does in the editor, but no static shapes or dynamic (players etc) are lit in the room whatsoever.
#3
03/14/2008 (10:06 am)
Was there ever any fix for this identified? Just curious because it will have some implications on work I plan to do with Constructor in the future. Thanks!

On a side note, did you try using Quark to see if it had the same issues?