Game Development Community

Transparency Issues

by DreamPharaoh · in Artist Corner · 01/13/2008 (7:00 pm) · 1 replies

I am trying to make the new Blender 2.42 (with Python with new exporter 1.52 with super PNG) to export the DTS file with transparencies. It absolutely does not work. It will always make the transparent textures white with the actual image inside. I am wanting to put together a tutorial because this has always been an issue with every new blender/exporter made, and I think that there is a lot of people needing a step by step break down. I can send the Blender file as well if you need.

#1
01/14/2008 (7:52 pm)
For benefit of the lost in TGEA
I found out that TGEA does not work with transparencies the same as TGE. It is not just that you have an Alpha map on the PNG file, but that you put the exporter script in the game for it to recognize that the texture is transparent. The Blender exporter was made by absolute talent. I have learned so much from the automatic exporter scripts thanks to them (Unfortunately the credit section does not allow for copy and paste, otherwise I would list their names here).
The documentation for these engines are always based on "hide-the-info-in-separate-locations-under-a-rock-someplace, protocol" making it ridiculously difficult to know what you are even doing wrong. Transparency was difficult in TGE using Blender before and it is even more confusing because of the lack of proper instructions. I hope this directs certain individuals out there. I am putting together a tutorial, but if you have questions please contact me and I will help within the level that I am at.

Take Care