Game Development Community

Quick Question: Constructor

by Ethan Groves · in General Discussion · 01/04/2008 (1:31 pm) · 6 replies

Hey,
Quick question for whoever can help me.
I'm working with constructor, and as I understand it, the only shapes that constructor will create are convex polygons because of collision mesh limitations. However, I'm wondering if constructor further limits the shape of polygons to "Perfect Poly's."
Here is an image illustrating what I'm talking about.

img152.imageshack.us/img152/9696/constructorpoly3ot6.jpg
Constructor limits me to only creating square cubes or rectangular cubes. I would like to create more of a trapezoid cube. Is this possible in constructor? Or do I need to go to the extra work of creating additional wedges on either end of my cube? If I'm just missing a setting or hotkey that will allow me to do this in constructor, I would be most grateful to whoever can point it out. Thanks.

#1
01/04/2008 (1:42 pm)
You can edit vertices. Make sure that snap to grid is on, however, so that you don't inadvertently create angry red lines and bad geometry.
#2
01/04/2008 (2:02 pm)
The problem is, when I move the highlighted vertice, constructor automatically keeps the opposing vertice parallel.
img174.imageshack.us/img174/1197/constructor2vo0.jpg
I'm in vertice selection mode, so it shouldn't move the whole face, right?
img514.imageshack.us/img514/6372/constructorbuttonsqv7.jpg
#3
01/04/2008 (2:15 pm)
You have to create the object first and then edit the vertices.
#4
01/04/2008 (2:30 pm)
I was hoping to be able to create the object in that shape so that the textures wouldn't stretch when I modified it. Evidently, (I just discovered this), you can modify your shape in the "Create" mode, which is somehow different from both the "Modify" mode and the "Build" mode. In the "Create" mode, it allows you to edit the vertices as needed AND doesn't stretch the textures.

Anyway, I've figured out how to do what I need now, so I'll be off happily modeling with Constructor. Thanks for the help. :)
#5
01/04/2008 (4:35 pm)
You can create a cone (with "make pyramid" selected), or a "pylon" with the plugin, and then chop the top off. This would be safer than editing the vertexes.
#6
01/06/2008 (8:25 am)
That's an even better solution, Jaimi.