Help! I've fallen and I can't get up!
by Randall Arnold · in Torque Game Engine · 09/07/2002 (10:09 pm) · 7 replies
This is going to sound stupid, but bear with me.
I'm working on my first T2 mod. I have no trouble whatsoever with the terrain editor-- in fact, I love it. But I have 2 problems:
1. I can't figure out how to make caves. Is it even possible? I want to tunnel through canyon walls. Eroding the walls, however, brings down the surface as well.
2. The more important issue is, whenever I fire up the mod, my character always falls through the map! I can't seem to stop him. I've played around with his spawning location, gravity, etc, but nothing seems to make a difference. He just drops right down and eventually seems to hit nothing and dies.
Ack!
I'm working on my first T2 mod. I have no trouble whatsoever with the terrain editor-- in fact, I love it. But I have 2 problems:
1. I can't figure out how to make caves. Is it even possible? I want to tunnel through canyon walls. Eroding the walls, however, brings down the surface as well.
2. The more important issue is, whenever I fire up the mod, my character always falls through the map! I can't seem to stop him. I've played around with his spawning location, gravity, etc, but nothing seems to make a difference. He just drops right down and eventually seems to hit nothing and dies.
Ack!
#2
2. Try to relight the terrain.
-Andy
09/08/2002 (1:22 am)
1. If I understood you right, it's impossible to make a cave because the terrain-information is stored only in 2 dimensions, e.g. only one height-information is stored per coordinate. You would have to model a cave in Worldcraft/Hammer, QuArk or whatever and then place it on the map. [edit]ah ok, done[/edit]2. Try to relight the terrain.
-Andy
#3
09/08/2002 (3:05 am)
have you tried this resource for spawning points? should keep your player on ground when spawning...
#4
Either way, why would my custom mission be any different than the one I used as a baseline? All I've changed is the terrain, sky, etc. Except that I did elevate my player, out of desperation, to see if that would help. Nope: he just passes right through the ground.
09/08/2002 (7:43 am)
Alex, that looks ideal, except that I can't find server/scripts/game.cs in the Tribes 2 paths in order to revise the functions. ???Either way, why would my custom mission be any different than the one I used as a baseline? All I've changed is the terrain, sky, etc. Except that I did elevate my player, out of desperation, to see if that would help. Nope: he just passes right through the ground.
#5
If it's before the latest beta, then you need to compile your spawnspheres. Look for info on that @ planettribes.com (this is an indie games site, not t2 help.;-))
If it's the latest beta, then they may(?) have implemented the no-compile spawnsphere and your problems lie in a different area. Such as: Is the spawnsphere touching the terrain? (it should be)
09/08/2002 (7:50 am)
Which version of Tribes2 are you using? If it's before the latest beta, then you need to compile your spawnspheres. Look for info on that @ planettribes.com (this is an indie games site, not t2 help.;-))
If it's the latest beta, then they may(?) have implemented the no-compile spawnsphere and your problems lie in a different area. Such as: Is the spawnsphere touching the terrain? (it should be)
#6
I am using the T2 beta. At first I had the spawnsphere on the terrain (at least it *appeared* to be; I can't see how to verify accurately) but when the character fell through I moved him up, over, around, etc. Tried several different things that I thought might help.
Thanks for the resource reference-- I'll check it out.
09/08/2002 (8:02 am)
Eric, good point I should have specified.I am using the T2 beta. At first I had the spawnsphere on the terrain (at least it *appeared* to be; I can't see how to verify accurately) but when the character fell through I moved him up, over, around, etc. Tried several different things that I thought might help.
Thanks for the resource reference-- I'll check it out.
#7
sorry, my fault, didnt read your post exactly, didnt know it was for T2 !!! ;}
09/09/2002 (5:22 am)
*slapshimself*sorry, my fault, didnt read your post exactly, didnt know it was for T2 !!! ;}
Randall Arnold