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List of scripting commands for TGE 1.5.2

by dArchitect · in Technical Issues · 12/21/2007 (6:04 am) · 8 replies

Does anyone know where I can get a listing of all scripting commands available to TGE 1.5.2. It looks like whenever I find code or enter my own code I find that TGE already has some type of command for it.

#1
12/21/2007 (6:35 am)
DumpConsoleFunctions()
dumpConsoleClasses()
#2
12/21/2007 (6:46 am)
Would you happen to have the script code on how to get these to work?
#3
12/21/2007 (6:57 am)
If you own tge license there is a reference guide also that someone made.
#4
12/21/2007 (7:40 am)
Mb

I got that reference guide that you talk about and while it does have a lot it does not list many of the functions, scripts, etc., that are new to TGE 1.5.2. I believe that the DumpConsoleFunctions() and the dumpConsoleClasses() might be what I'm looking for but I just need the code to use them.
#5
12/21/2007 (7:42 am)
Why do you need the code to use them?

Type 'dumpConsoleFunctions()' into the console and then inspect the log file.
#6
12/21/2007 (8:05 am)
Thanks Brian. I typed dumpConsoleFunctions() into the console but didn't get a *.log file. Is there something else I need to do to get this file?
#7
02/22/2008 (1:11 pm)
That log file is in the directory with the exe to launch your torque game. It should by default make one everytime you launch.
#8
02/22/2008 (1:21 pm)
This question keeps showing, use the search function people.

TorqueScript reference guide

Quote:Reference guide for TorqueScript scripting language. Contains comprendious description of all variables, functions, classes and datablocks in the single help file (.chm).
(Aug 14, 2007)