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Compiling 1.6 on Leopard with GCC 4.0

by James Petruzzi · in Torque Game Builder · 12/18/2007 (12:23 pm) · 6 replies

Has anyone been able to do this? I just get error after error. I don't know a lot about GCC so its driving me crazy!

#1
12/18/2007 (12:44 pm)
Why not use XCode?
#2
12/18/2007 (2:00 pm)
Sorry for the confusion. I am using XCode, but the errors i get deal with GCC. I believe its looking for GCC 3.3 but I have 4.1.
#3
12/19/2007 (6:54 am)
Try installing GCC 3.3 and then pointing the project to the prior version.
#4
12/19/2007 (4:18 pm)
I attempted that also, but GCC 3.3 gives me a bunch of errors as well when it compiles :( i hate unix!
#5
12/27/2007 (8:22 pm)
Posting the actual error messages would be helpful.
#6
12/27/2007 (10:46 pm)
I tried compiling and got some sort of GCC 4.1 error I think. When I looked at the error log, it seemed like Torque was trying to compile a source file that did not exist, I think it was Cleditor.cpp or something. Deleting that file from the Target fixed the build and no errors as far as I can see now.