Tim Gift, help with Scene Graft
by Anthony Rosenbaum · in Torque Game Engine · 09/07/2002 (2:00 am) · 4 replies
Where should I start to add an object like the Mission Area Bounds to the scene graft. So I won't get this problem with translucent materials.
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#2
09/07/2002 (10:26 am)
Not understanding the problem. Are you talking about the made fading to translucent purple? If so, that is just the the mip-map.
#3
Joe= the problem is that the mission area bounds's png uses alpha layers for transparency, so does the vehicle you see in the image. Because the mission area bounds is not added to the scene graph it is not tested to see if it should be drawn behind other translucent materials.
I'm interested in basically finding what I need to make the mission area bounds object get acounted for by the Scene Graph so the mission area bounds won't get drawn ontop of other translucent materials. I have examined the hard code and looked at the Torque Documentation but I am still unsure about the HOW.
IF anyone can help, please post. Once I get this bug fixed I will send it to Robert Blanchard to have him incorperate it into his resource.
09/07/2002 (2:04 pm)
Ex= Tim was the one to informed me of the solution, I would welcome anyone's solution that is why I posted on the forum instead on emailing Tim directly, but fact is Tim has seen this before and knew what was wrong so I chose him, seeing that Torque is his baby. Telling me to ask someone else without answering the question really doesn't helpJoe= the problem is that the mission area bounds's png uses alpha layers for transparency, so does the vehicle you see in the image. Because the mission area bounds is not added to the scene graph it is not tested to see if it should be drawn behind other translucent materials.
I'm interested in basically finding what I need to make the mission area bounds object get acounted for by the Scene Graph so the mission area bounds won't get drawn ontop of other translucent materials. I have examined the hard code and looked at the Torque Documentation but I am still unsure about the HOW.
IF anyone can help, please post. Once I get this bug fixed I will send it to Robert Blanchard to have him incorperate it into his resource.
#4
09/07/2002 (4:06 pm)
I know it doesnt help, in the subject it says Tim Gift, so I guess you expect him to answer.
Torque 3D Owner Xavier "eXoDuS" Amado
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