TorqueX3D 2.0 interface
by Kory Imaginism · in Torque X 2D · 12/17/2007 (11:19 am) · 3 replies
I was wondering if the interface for TorqueX3d 2.0 is going to be different from 1.5? I was hoping it was going to be like the interface of TGE, but i notice on 1.5 you had to do a code in C#.
Thank you for your time
Thank you for your time
#2
John K.
12/20/2007 (4:54 am)
I'm currently playing around with some concepts for a new 3D Torque X editor. The beauty of Torque X is that everything is based on XML, so it's proving to be much easier than earlier thought. The user interface is currently a hybrid between TXB and the classic TGE Mission Editor. John K.
#3
12/20/2007 (6:46 am)
Thank you
Torque Owner Kory Imaginism
innovative imaginations
thanks again