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TorqueX3D 2.0 interface

by Kory Imaginism · in Torque X 2D · 12/17/2007 (11:19 am) · 3 replies

I was wondering if the interface for TorqueX3d 2.0 is going to be different from 1.5? I was hoping it was going to be like the interface of TGE, but i notice on 1.5 you had to do a code in C#.

Thank you for your time

#1
12/18/2007 (11:31 am)
What I'm really trying to ask is the world editor going to be as easy as TGE in 2.0 for TX3D? because i'm lost on how to get a DTS into TX3D.

thanks again
#2
12/20/2007 (4:54 am)
I'm currently playing around with some concepts for a new 3D Torque X editor. The beauty of Torque X is that everything is based on XML, so it's proving to be much easier than earlier thought. The user interface is currently a hybrid between TXB and the classic TGE Mission Editor.

John K.