Game Development Community

Adding .dsq to my character

by Kevin Lee · in General Discussion · 12/17/2007 (10:53 am) · 4 replies

I have created a character in 3DS Max and I would like to add other .dsq files to it like the melee, but showtools and torque do not recognize the .dsq files for my character. I exported my character out and I can see and use my own .dsq files, but no others. Is there something that I am missing to make them work for my character.

Thanks

#1
12/17/2007 (12:17 pm)
Did you add them to the TSShapeConstructor as found usually in the shapes folder

here is a snippet from the shapes/player/player.cs file

like
datablock TSShapeConstructor(PlayerDts)
{
   baseShape = "./player.dts";
   sequence0 = "./player_root.dsq root";
   sequence1 = "./player_forward.dsq run";
};
#2
12/17/2007 (1:46 pm)
Also if you go to smdlabs they have a walk through on how to this.
#3
12/17/2007 (2:24 pm)
Anthony
Yes that is where I am adding them to and when I use him in game the only animations I can use is the ones that I have created for him.

Morrie
That is the exact spot that I use for bringing my character into the game. It seems that it is the only one that I could use to make it work correctly.

Could it be that I didn't use the unlink dummy box when I setup my character.

Also I'll try to bring the dsqs into my folder and setup the .cs file again and try that.

Thanks for the info
#4
12/18/2007 (12:06 pm)
I have tried again to add all the .dsq files and added them to my .cs file with no luck. Is there something else that I might have missed.