Adding .dsq to my character
by Kevin Lee · in General Discussion · 12/17/2007 (10:53 am) · 4 replies
I have created a character in 3DS Max and I would like to add other .dsq files to it like the melee, but showtools and torque do not recognize the .dsq files for my character. I exported my character out and I can see and use my own .dsq files, but no others. Is there something that I am missing to make them work for my character.
Thanks
Thanks
About the author
#3
Yes that is where I am adding them to and when I use him in game the only animations I can use is the ones that I have created for him.
Morrie
That is the exact spot that I use for bringing my character into the game. It seems that it is the only one that I could use to make it work correctly.
Could it be that I didn't use the unlink dummy box when I setup my character.
Also I'll try to bring the dsqs into my folder and setup the .cs file again and try that.
Thanks for the info
12/17/2007 (2:24 pm)
AnthonyYes that is where I am adding them to and when I use him in game the only animations I can use is the ones that I have created for him.
Morrie
That is the exact spot that I use for bringing my character into the game. It seems that it is the only one that I could use to make it work correctly.
Could it be that I didn't use the unlink dummy box when I setup my character.
Also I'll try to bring the dsqs into my folder and setup the .cs file again and try that.
Thanks for the info
#4
12/18/2007 (12:06 pm)
I have tried again to add all the .dsq files and added them to my .cs file with no luck. Is there something else that I might have missed.
Associate Anthony Rosenbaum
here is a snippet from the shapes/player/player.cs file
like
datablock TSShapeConstructor(PlayerDts) { baseShape = "./player.dts"; sequence0 = "./player_root.dsq root"; sequence1 = "./player_forward.dsq run"; };