Guide me in the right direction
by Peggy Hurley · in Torque Game Engine · 12/17/2007 (10:29 am) · 3 replies
A friend of mine and I had a computer teacher buy torque for us. A friend of mine ran out of enthusiasm in a trimester but I'm still interested.
I really want to remake an old game made by Psygnosis ( http://en.wikipedia.org/wiki/Psygnosis ) called Sentient (a single-player adventure game). Maybe someone here played it. I used to play it when I was fairly young so I guess it left and imprint and whatnot.
What I want to know though is how should I go about making a game? What should I work on first and what should I not worry about till later? Should I work out things like saving and loading a game first?
Is there a good tutorial that outlines important things like that?
Thanks in advance
I really want to remake an old game made by Psygnosis ( http://en.wikipedia.org/wiki/Psygnosis ) called Sentient (a single-player adventure game). Maybe someone here played it. I used to play it when I was fairly young so I guess it left and imprint and whatnot.
What I want to know though is how should I go about making a game? What should I work on first and what should I not worry about till later? Should I work out things like saving and loading a game first?
Is there a good tutorial that outlines important things like that?
Thanks in advance
About the author
#2
12/18/2007 (10:54 am)
@Peggy: What is your skillset? It's probably easier to work on things related to that first as you get other skills up to snuff, and then tackle problems in that order (or farm them out to others who join your team). The very first thing would be to sketch out what kind of game you want to make- features, story, characters, gameplay, etc.
#3
12/20/2007 (2:36 pm)
Like writing a book, no two authors work the same way. In most cases, some sort of "outline" is needed. I, for one, work on scratching down ideas, game unique features, how will it look, etc. and as a result of this pile of bits and pieces I walk away with the beginning of a plan. In most cases, the game is not what I thought it would be ( hopefully it is better ).
Associate Anthony Rosenbaum