Game Development Community

Moving Collision Shape

by Matt Huston · in Torque Game Engine · 12/16/2007 (3:00 am) · 1 replies

I have been looking for some information about moving the collision shape along with an object that is being rotated. The object is basically a cube so the collision mesh is the same. The object is rotated on a hinge, I have the rotation working fine for the rendered mesh but of course, the collision mesh stays in its original position.

There are a couple threads on the subject, some reference resources that were created but I wasn't able to find any up to date resources or information on the subject.

#1
12/19/2007 (9:22 pm)
I believe that you can animate a collision mesh as long as the entire mesh is attached to a single bone.