Wishlist
by Andy S. · in Torque X 2D · 12/14/2007 (10:38 am) · 0 replies
I was tjinking it could maybe help GG see what the community needs/wants the most if there is a thread where everyone would put in their most wanted features or just things they want to see implemented in TorqueX. So i start with my list:
1.) Complete documentation. With this i mean a fully commented API-help, plus lots of docs in the form we already have for the 2D part. Everything should be explained, preferably with small examples. Look at unity to see top notch docs. GG should provide the same.
2.) Tutorials. Please continue to make tutorials like the ones we already have for the 2D part. For the 3d part, also include tutorials that show how to get your art into TorqueX. Also some really beginner tutorials that show things like just how you get a textured mesh into TorqueX 3D...something similar like the docs that come with TGE.
Let's not forget shaders.....would be cool to have some in depth tutorials on how to get custom shaders into TorqueX.
For TGE and TGEA, there is so much valuable information hidden in the forum and in resources that should really be in the docs...provided by GG. The community would then fill up the wiki.
I think for TorqueX, or any engine in the end, good docs and learning material is crucial. It will attract lots and lots of customers. I'd love to see GG playing in the same league as unity here.
3.) fully integrated with GSE 2.0
4.) Some other industry standard 3d format other than GG's dts fully supported (also for animations). Or, stick with dts but then provide good exporters for max, maya, lightwave, milkshape.
5.) A 3D particle editor.
6.) An editor like available in TGE to put in all your stuff. It should support also huge landscapes like TGEA does with atlas. As i understand it, the editor coming with the 1.5 beta only supports -ter terrains, which are too small if you really need a big landscape.
7.) foliage rendering and tools like we have it in TGE.
8.) GUI Editor. I like the GUI system we have already, it deserves a nice editor.
9.) Water blocks like in TGE(A)
10.) Automatic LOD system / progressive meshes.
11.) Tree/Forest rendering. Some kind of speedtree ;-)
12.) atmosphere system / volumetric cloud rendering
13.) vehicles like in TGE(A)
14.) TorqueX show tool
15.) basic AI
Don't get me wrong, i know TorqueX is very young still, i am not complaining about how it is now. But it would be very nice if there would be some kind of roadmap, like during TGEA's development.
I would really love to see all this implemented, most of all the docs and tutorials stufff. I hope GG does not make the mistake of "forgetting to provide good docs" with TorqueX. What there is so far looks promising. I'd just love TorqueX to be the best XNA engine out there.
ok that's it for now from me....i wonder what all others wish to have implemented.
andy
1.) Complete documentation. With this i mean a fully commented API-help, plus lots of docs in the form we already have for the 2D part. Everything should be explained, preferably with small examples. Look at unity to see top notch docs. GG should provide the same.
2.) Tutorials. Please continue to make tutorials like the ones we already have for the 2D part. For the 3d part, also include tutorials that show how to get your art into TorqueX. Also some really beginner tutorials that show things like just how you get a textured mesh into TorqueX 3D...something similar like the docs that come with TGE.
Let's not forget shaders.....would be cool to have some in depth tutorials on how to get custom shaders into TorqueX.
For TGE and TGEA, there is so much valuable information hidden in the forum and in resources that should really be in the docs...provided by GG. The community would then fill up the wiki.
I think for TorqueX, or any engine in the end, good docs and learning material is crucial. It will attract lots and lots of customers. I'd love to see GG playing in the same league as unity here.
3.) fully integrated with GSE 2.0
4.) Some other industry standard 3d format other than GG's dts fully supported (also for animations). Or, stick with dts but then provide good exporters for max, maya, lightwave, milkshape.
5.) A 3D particle editor.
6.) An editor like available in TGE to put in all your stuff. It should support also huge landscapes like TGEA does with atlas. As i understand it, the editor coming with the 1.5 beta only supports -ter terrains, which are too small if you really need a big landscape.
7.) foliage rendering and tools like we have it in TGE.
8.) GUI Editor. I like the GUI system we have already, it deserves a nice editor.
9.) Water blocks like in TGE(A)
10.) Automatic LOD system / progressive meshes.
11.) Tree/Forest rendering. Some kind of speedtree ;-)
12.) atmosphere system / volumetric cloud rendering
13.) vehicles like in TGE(A)
14.) TorqueX show tool
15.) basic AI
Don't get me wrong, i know TorqueX is very young still, i am not complaining about how it is now. But it would be very nice if there would be some kind of roadmap, like during TGEA's development.
I would really love to see all this implemented, most of all the docs and tutorials stufff. I hope GG does not make the mistake of "forgetting to provide good docs" with TorqueX. What there is so far looks promising. I'd just love TorqueX to be the best XNA engine out there.
ok that's it for now from me....i wonder what all others wish to have implemented.
andy