Start function from code at end of sound play
by Ronald J Nelson · in Torque Game Engine · 12/01/2007 (3:27 am) · 0 replies
Basically what I need is to be able to start a function at the end of a sound file being played from code.
I have tried a couple things with bad or undesirable results and I am hoping someone can tell me a simple way to do so.
Here is my code:
What I need it to do is call the setIgnition function once the startEngine sound file is done playing.
Any help would be appreciated.
Thanks in advance.
I have tried a couple things with bad or undesirable results and I am hoping someone can tell me a simple way to do so.
Here is my code:
// Create and play the new audio, making sure the audio handle is set. mStartEngineSound = alxPlay(mDataBlock->sound[WheeledVehicleData::StartEngineSound], &getRenderTransform()); alxSourceMatrixF(mStartEngineSound, &getRenderTransform()); alxSourcef(mStartEngineSound, AL_GAIN_LINEAR, 0.8f); alxSourcef(mStartEngineSound, AL_PITCH, 1.0); setIgnition(true);
What I need it to do is call the setIgnition function once the startEngine sound file is done playing.
Any help would be appreciated.
Thanks in advance.