Game Development Community

Torque X Api doc

by Andy S. · in Torque X 2D · 11/30/2007 (10:34 am) · 5 replies

Just a small question....is the T3D namespace and the other new stuff supposed to be included in the Torque X API Help? Cuz i don't have them in there. Or is there another way to check out the required data to load a RAW terrain?

#1
11/30/2007 (11:00 am)
Yeah, I was sad to see that the API document wasn't re-generated. If they aren't re-generated today's update, I'll re-generate them with Doxygen and post for download.

John K
#2
11/30/2007 (5:53 pm)
Is the TS namespace in C:\Program Files\GarageGames\Torque X Pro\v1.5.0.0\Docs\Torque X API.chm not what you are looking for?
#3
11/30/2007 (6:15 pm)
The TS namespace is apparently different from the T3D namespace (There are two separate folders in the engine source anyway) and T3D is not in the API.
#4
11/30/2007 (10:31 pm)
I have a new version of the Torque X API document that includes all of the 3D namespaces. You can download from here: www.envygames.com/share/N_TorqueX3D.chm. I had to create the file with nDoc, since the Doxygen output was revealing too much about the internal Torque X code structure (listing directories and files). If I can quickly find a way to suppress that in doxygen, I'll post that output too, so check back later.

John K.
#5
12/01/2007 (1:16 am)
Matt, the TS namespace seems to focus only on the basic shape rendering and animation. The T3D namespace, on the other hand, seems to focus more on the game specifics, such as Sky, Sun, XTerrain, Particles, and SceneGraph. Somehow, the .chm that was packaged with the Torque X 3D Beta is missing a few namespaces, like: Lighting, T2DComponents, T3D, T3DComponents, and T3DGameObjects.

John K.