Need some help to get DIFs woking
by Ivan Mandzhukov · in Torque Game Engine Advanced · 11/30/2007 (1:54 am) · 3 replies
I make the dif file successfully (because if i use it in TGE 1.5 it gets in the scene after i make it from the world editor creator). The problem is i can't insert the DIF in TGEA. the engine crashes. i looked in the \interiors folder but the difs there looks like they are using material files. also i see that difs are in different folders from their textures (or i am wrong , i don't know) . So what must be the organization for the DIFs in TGEA to insert them without the engine to crash? I am sure the DIF i make is done correctly because it works in TGE. Also it is just one simple box with name "01" and texture to it "01.jpg". Any ideas?
Torque Owner Ivan Mandzhukov
Liman3D