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Need some help to get DIFs woking

by Ivan Mandzhukov · in Torque Game Engine Advanced · 11/30/2007 (1:54 am) · 3 replies

I make the dif file successfully (because if i use it in TGE 1.5 it gets in the scene after i make it from the world editor creator). The problem is i can't insert the DIF in TGEA. the engine crashes. i looked in the \interiors folder but the difs there looks like they are using material files. also i see that difs are in different folders from their textures (or i am wrong , i don't know) . So what must be the organization for the DIFs in TGEA to insert them without the engine to crash? I am sure the DIF i make is done correctly because it works in TGE. Also it is just one simple box with name "01" and texture to it "01.jpg". Any ideas?

#1
11/30/2007 (2:37 am)
I found out where the mistake was. it was the format. actually the the DIF files must not be generated with programs like mp2dif.exe but they must be generated with Constructor->export as Legasy DIF to work in TGEA.
#2
11/30/2007 (3:14 am)
You can generate them with map2dif /map2difplus as well but you will need to open the source code and change the DIF version to 0 and recompile it.
Little problem with 1.03
#3
11/30/2007 (4:31 am)
Thanks, i'll try that.