Game Development Community

Purple Screen (moved from another forum)

by Jonathon Stevens · in Torque X 3D · 11/29/2007 (7:22 am) · 3 replies

This is a continuation of this post www.garagegames.com/mg/forums/result.thread.php?qt=69640

Basically, when you get around 70 objects on the screen, objects start turning purple. When you get less than 70, then objects return to their non-purple state.

About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference.


#1
11/30/2007 (4:42 pm)
I think I'm having the same problem. I downloaded the beta last night, and after an hour or two of updating my game code to work with the new version of TX I found that single player works fine, but once I started adding more clients/players they would dissappear and other things (static sprites) would start flickering from visible to invisible. Is this a memory issue?
#2
12/04/2007 (1:00 pm)
Anyone from GG care to take a stab at this? I've been working on other projects but will try debugging this myself if someone doesn't have an answer yet.
#3
12/12/2007 (8:23 am)
I'm moving this to the open beta forums since the open beta has this same issue.