Player movement animations
by Ron Kirkland · in Torque Game Engine · 11/28/2007 (1:54 pm) · 2 replies
I have a custom player dts with several animation dsq files..
This is what I am experiencing: When my character runs forward with the referenced RUN animation, when I release the "W" (run forward key) the RUN animation sill is playing.
So... where should I trigger returning to an idle animation on the key release, or more generally...
What is the best method for controlling and triggering player animations?
Thanks
This is what I am experiencing: When my character runs forward with the referenced RUN animation, when I release the "W" (run forward key) the RUN animation sill is playing.
So... where should I trigger returning to an idle animation on the key release, or more generally...
What is the best method for controlling and triggering player animations?
Thanks
About the author
Torque Owner Henry Todd
Atomic Walrus