First Person Shooter
by Cameron Zemek · in Torque Game Engine · 11/26/2007 (8:28 pm) · 2 replies
How much comes out of the box with Torque?
In particular how much code is needed to create a deathmatch FPS (eg. Quake)?
In particular how much code is needed to create a deathmatch FPS (eg. Quake)?
#2
As you can see, most of the code is present for a basic deathmatch game. And if that's enough, all you will need is the content (models, levels, sound, gui components, textures, etc...)
The demo will give you a live run-through of the engine's features as far as graphics and such go.
Let us know if you have any more specific questions that aren't answered directly within the demo.
11/27/2007 (2:57 am)
Download the Demo as Peter suggested and check it out.As you can see, most of the code is present for a basic deathmatch game. And if that's enough, all you will need is the content (models, levels, sound, gui components, textures, etc...)
The demo will give you a live run-through of the engine's features as far as graphics and such go.
Let us know if you have any more specific questions that aren't answered directly within the demo.
Torque 3D Owner Peter Simard
Default Studio Name
www.garagegames.com/pg/demo.php?id=111