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Can I make a game with Torque Game Engin?

by Carl Will · in General Discussion · 09/01/2002 (4:24 pm) · 4 replies

I live in lincoln Nebraska. I have wanted to make games for about three years. Is C++ best for me or is Torque Game Engin? What does it do anyways? Is it an actual program that allows you to make a game with just the Torque Game Engin? Or do you need other stuff? I dont know anything about programing. All I know is I've had so much time to think about making games that my head is going to explode if I don't bring some of my game ideas to life! HELP!!!

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#1
09/01/2002 (5:32 pm)
lol, know the feeling about the game ideas.

Torque game engine is a framework for you to build upon essentially. Its not "point and click", and you're not going to create a game overnight. But with a lot of work, you'll be able to make you ideas into a reality....and stop your head exploding, always a plus.

You mentioned c++ *or* torque. Well, torque is an engine written using c++. And if you ever personally want to modify the engine, you'll need to learn c++. Or you can put forward you idea for a game, and try to recruit a coder to do the c++ for you.

Also, yes, in all likelyhood you will need "other stuff"...but that depends. If you want to be involved in the coding, art etc, you'll need the tools to do that, if your position will just be designer/team leader/writer etc, then you probably won't need any other tools. And in this case, you may not even *need* to purchase the engine, though it'd probably be beneficial to do so anyway.
#2
09/01/2002 (9:14 pm)
yes- but there's one problem- i've pulled the release plug in my head, and i still feel the aftermath of the de-pressurizing effects of actually doing something...
#3
09/02/2002 (9:50 am)
o_O *makes confused face*
#4
09/02/2002 (11:58 am)
I just wanted to say that I *really* empathize with that head-exploding feeling. Trust me, the more you learn the worse it gets. :) I remember, when I was 15 I would just walk for sometimes 20 or 30 miles round trip, talking to myself, gesturing and describing and fleshing out ideas and worlds and resolving them down to the object-oriented systems that would underlie all of my ideas. Especially for any form of persistent multiplayer world (not necessarily massively multiplayer, just a persistent multi). Different ideas like level-of-detail AI (where you generalize and assume the AI's behavior in large groups, only resolving it down to high detail and instanciating the AI when the player comes in closes contact with it), using cellular automata to simulate the large-scale 'background' AI populations in lieu of player interaction, 'ghetto' methods for allowing large numbers of players on a single server . . .

Obviously, I live in a fairly rural community. :) So I can walk the traintracks, or gravel roads, whenever I need to think . . .

Btw (maybe I should post a new topic for this) anyone read 'A New Kind of Science' yet? Anyone else psyched about the possible applications for gaming?