Tower Defense game
by Joshua Jewell · in Torque Game Builder · 11/19/2007 (4:02 pm) · 17 replies
Me and some of my friends are currently developing a "Tower Defense" game with the Torque Game Builder. It is free to all who wish to play. We have an active forum going and are very responsive to everyones ideas.
So whether you want to help shape a new game, or just have some time to kill you stop by. The website is:
www.rivalgames.org
I look forward to any and all feed back that is provided!
So whether you want to help shape a new game, or just have some time to kill you stop by. The website is:
www.rivalgames.org
I look forward to any and all feed back that is provided!
#2
11/20/2007 (7:24 am)
I'd recommend cleaning up your beta before posting it, all of your .cs', .torsion, etc are in the .zip.
#3
Pesto:
I looked at the thread you created the code looks good. My best guess is that the class may not get properly bound to the ball object. Try debugging with an error( "========================" ); statement. This is just to make sure that script code actually gets executed. If you give the ball object a name you can always bind the camera to it through the console as well.
Brian Wilson: Are you sure all of the cs files were being delivered? I thought we were only giving users the main.cs files and nothing else. I downloaded a copy of the game and could not find any lingering .cs files aside from the ones I just mentioned.
The game should still be playable regardless and I would also love to hear what everyone thinks about it. Thanks again for the comments guys.
11/20/2007 (9:31 am)
Thanks for the comments guys.Pesto:
I looked at the thread you created the code looks good. My best guess is that the class may not get properly bound to the ball object. Try debugging with an error( "========================" ); statement. This is just to make sure that script code actually gets executed. If you give the ball object a name you can always bind the camera to it through the console as well.
Brian Wilson: Are you sure all of the cs files were being delivered? I thought we were only giving users the main.cs files and nothing else. I downloaded a copy of the game and could not find any lingering .cs files aside from the ones I just mentioned.
The game should still be playable regardless and I would also love to hear what everyone thinks about it. Thanks again for the comments guys.
#4
the only cs file I could find was the main.cs, so nothing much there;
Probably just an oversight, but I wouldn't want you having trouble with GG because of such a minor thing. Downloading your file now.
[edit] I've played the firs level of your game. It's still pretty basic, but it's fun. With 'basic', I mean that the game is rather equivalent to the desktop tower defense game you can find on the internet. TGB gives much more possiblities, but I'm sure that you will be adding those once you get the gameplay right.
Gameplay: it' not bad at all! I've been playing it for over half an hour already without even noticing the time. On my PC (Athlon 1700 XP with 512MB Ram, Windows XP Home and nVidia geForce 7600 GS (256MB) I got frequent moments where the game just stopped and I had to wait several seconds before it started working again. Such extreme slowdown seems a bit much.
Overall: some work to be done, but you're going in the right direction
Cheers,
David
---
nebulagame development
my personal blog
11/20/2007 (1:24 pm)
Hello,the only cs file I could find was the main.cs, so nothing much there;
Probably just an oversight, but I wouldn't want you having trouble with GG because of such a minor thing. Downloading your file now.
[edit] I've played the firs level of your game. It's still pretty basic, but it's fun. With 'basic', I mean that the game is rather equivalent to the desktop tower defense game you can find on the internet. TGB gives much more possiblities, but I'm sure that you will be adding those once you get the gameplay right.
Gameplay: it' not bad at all! I've been playing it for over half an hour already without even noticing the time. On my PC (Athlon 1700 XP with 512MB Ram, Windows XP Home and nVidia geForce 7600 GS (256MB) I got frequent moments where the game just stopped and I had to wait several seconds before it started working again. Such extreme slowdown seems a bit much.
Overall: some work to be done, but you're going in the right direction
Cheers,
David
---
nebulagame development
my personal blog
#5
We are slowly working out the performance issues, It has gotten much better then it started out! I think the underlying problem is with not understanding Torque Game Builder fully. For example at one time I was obtaining the contents of a scenegraph (in vector form) and parsing through it with GetWord() in order to find specific behaviors.
If at some point you would wish to join our forums and community it would be an honor. So far the only bonus is the ability to submit high scores.
Thanks again for taking the time to respond and try the game out, it is deeply appreciated.
11/20/2007 (2:22 pm)
Thanks for the awesome feedback David. We consider this game to still be in the beta stages and have so far been successful in providing our small community with weekly updates. The idea is to let the game grow in a way which is transparent. I am also glad that you are enjoying it!We are slowly working out the performance issues, It has gotten much better then it started out! I think the underlying problem is with not understanding Torque Game Builder fully. For example at one time I was obtaining the contents of a scenegraph (in vector form) and parsing through it with GetWord() in order to find specific behaviors.
If at some point you would wish to join our forums and community it would be an honor. So far the only bonus is the ability to submit high scores.
Thanks again for taking the time to respond and try the game out, it is deeply appreciated.
#6
11/26/2007 (11:40 am)
A major performance improvement is in the current release of the game. Anyone that was experiencing lag problems shouldn't any longer.
#8
12/04/2007 (11:22 am)
I havn't downloaded it yet - looking forward to giving it a try - will you be releasing a windows and mac version by chance? I would much rather use my mac ;) (Since you can compile crossplatform in TGB - why not?!?!) :)
#9
Its free for everyone of course
12/04/2007 (12:29 pm)
I tried your game guys and its very promising. Ive made a little game myself. Im not that experienced but the game is fun though. Check out the BETA at www.greatgamesexperiment.com/game/moonlander or www.sobkowiak.seIts free for everyone of course
#10
@Adam I am glad that you enjoyed the demo. I have already tried your demo and beat all 3 levels. Will you be adding more levels soon?
12/06/2007 (4:43 am)
@Eric I look forward to hearing what you think about the game. I do plan on compiling it on a Mac, the one thing holding me back is the fact that I do not own a mac. Also I have to look over the engine code I wrote to make sure I didn't use any pesky int variables instead of the U8, U16, etc. I may not get around to doing a MAC release for the beta but when we reach a Release state a downloadable MAC version should be made available.@Adam I am glad that you enjoyed the demo. I have already tried your demo and beat all 3 levels. Will you be adding more levels soon?
#11
12/06/2007 (6:54 am)
3 levels? Oh, I guess you played Sky Combat. Thats not my latest game, I was talking about the game Moonlander, which in my opinion is the best Ive made. But anyway, Sky Combat is fun too though, but I dont know if Im gonna add any new levels. I might do a sequel in the future.
#12
Also if interested the latest version of the "Zombie Tower Defense" game is out. The towers have been rebalanced and a level for the hard core players has been added. So far I am the only one who can beat it.
12/17/2007 (2:18 pm)
Hey Adam I have played the moon lander game a bit. One complaint I have is that starting the game over after you lose all your lives is a bit harsh. I would like to be able to try all of the levels without having to play the same ones over and over because I crashed.Also if interested the latest version of the "Zombie Tower Defense" game is out. The towers have been rebalanced and a level for the hard core players has been added. So far I am the only one who can beat it.
#13
The new release includes:
1) Much more balanced towers/soldiers.
2) Much more balanced levels.
2) More levels.
3) A new sexy user interface.
4) A installer.
5) A new tower (Shotgun replaced with Molotov Cocktail)
6) More intuitive game behavior.
7) Key binding options.
8) 3 Tutorials.
Let me know what you guys think!
01/15/2008 (7:18 pm)
We have just released the latest version of "Zombie Defense" you can get it at www.rivalgames.org.The new release includes:
1) Much more balanced towers/soldiers.
2) Much more balanced levels.
2) More levels.
3) A new sexy user interface.
4) A installer.
5) A new tower (Shotgun replaced with Molotov Cocktail)
6) More intuitive game behavior.
7) Key binding options.
8) 3 Tutorials.
Let me know what you guys think!
#14
For more information goto www.rivalgames.org to check out the release notes.
02/04/2008 (7:38 pm)
For anybody interested version 1.3 of Zombie Defense has just been released. Another zombie has been animated, a new level has been added, and the interface has been improved among other things.For more information goto www.rivalgames.org to check out the release notes.
#15
02/04/2008 (8:17 pm)
Just so you know, there are people interested. I haven't been posting here but I have been following this thread and the progress of the game.
#16
I am of the impression that only about 1% of any given community is actually active on the forums. (Maybe I am just in denial)
Thanks again for letting me know your watching. If you ever have the time I would love to hear what you like / dislike about the game preferably on our forums :p. We take player feedback very seriously and have already implemented suggested features.
02/05/2008 (3:00 pm)
Hey Deozaan thanks a lot for taking the time to post. I am glad to here you are interested. We have been slowly but steadily increasing the number of people who are visiting our website and downloading the game. However the number of people who register with our forums to leave feedback or submit high scores has been low.I am of the impression that only about 1% of any given community is actually active on the forums. (Maybe I am just in denial)
Thanks again for letting me know your watching. If you ever have the time I would love to hear what you like / dislike about the game preferably on our forums :p. We take player feedback very seriously and have already implemented suggested features.
Torque Owner Pesto126
By the way.. can you tell me how to have a camera follow a ball from the bottom to the top of the screen? I posted a question and still haven't seen an answer yet... I'm desperate!