Game Development Community

Twilight Wars - Only the strong survive

by Quinton Delpeche · in Jobs · 11/18/2007 (11:08 pm) · 6 replies

Project has been shelved for now due to Personal Circumstances.

About the author

Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.


#1
11/19/2007 (3:53 am)
Hi there... i am long time looking for such project... and very glad to see your post :)))
I am an artist/gamedesigner and can provide some content for such game...
Can you contact me trough MSN, YIM or ICQ?
check my profile to see more info about me
#2
11/19/2007 (6:46 am)
I am interested in helping out with the Linux port.
Just downloaded and ran the Linux demo on my system and it runs ok. I am using a 16MB onboard Intel 945G graphics card. Not the best beast ...
#3
12/31/2007 (3:58 pm)
Hey, my name is Tom.
Ive been doing Blender3d for about 4 years now (proficient in enviromental art)
Im looking for a serious team to join.

Some history about my experience is:
-worked on several small project games
- Most failed due to unreliable team members or lack of interest from them.
- Working with blender3d for about 4 years
- Have a decent knowledge of Gimp 2.0
- Worked with (but dont own) FreeWorld3d map editor.
- Basic...very basic, knowledge of programming (Visual Basic :) )
- I have a good understanding of how animation works, im best at enviromental static animations.

My email is Twgameart1@gmail.com
AIM: Cardboardhouse89
Galleries: www.flickr.com/photos/greenrabbit360
www.myspace.com/cardboardhouse89 (view images)

If you are at all interested on working on this together please send me an email or leave me a PM. Thanks!



I really like what I saw, especially the albert einstien quote haha.
It looks like you are actually getting it done, which is great to see in a forum filled with "lemonade stand" dev teams. Good Luck!
#4
12/31/2007 (10:32 pm)
Wow dude.. did you do all of this yourself... every single visual aspect you've shown is to say the least impressive.

Nice Job,
Neurosys
#5
01/02/2008 (2:12 am)
I really like everything youve shown... as an artist i dont know what half of it means, but its cool!
I made a small sample to get back into environmental stuff (with finals i took a break from 3d art), and it turned out pretty well.

farm3.static.flickr.com/2051/2157277657_6a24d36639.jpg
Id say overall it only took about 15 minutes to make, with the addition of textures and properly exporting it into a dts itd take about 30 - 60 minutes.
Of course things like sand bags, ladders, bricks on the ground, and rubble piles would be seperate models and textured/exported as seperate items.
#6
02/22/2008 (9:12 pm)
Hey, I like what you've got going so far and would be glad to contribute if you'll have me, I've got some stuff that you can check out Here. get in touch and lets get some work done.
-anthony.