Torsion + TGEA = StartClientReplication error
by Robert Rose · in Torque Game Engine Advanced · 11/17/2007 (1:44 pm) · 1 replies
Trying to see if I can use Torsion with TGEA.. It seems to work fine, but it gives a compile error every time I go to run the game:
common/client/missionDownload.cs (67): Unable to find function StartClientReplication
This function StartClientReplication() doesn't exist anywhere that I can find.
If I remove the line from the file Torsion *still* complains about the line. (???)
I've tried adding this console command to the game and it still complains about it.
I've tried removing the common directory from the project and it still complains about it.
If I remove the file completely it still complains about it. (???)
common/client/missionDownload.cs (67): Unable to find function StartClientReplication
This function StartClientReplication() doesn't exist anywhere that I can find.
If I remove the line from the file Torsion *still* complains about the line. (???)
I've tried adding this console command to the game and it still complains about it.
I've tried removing the common directory from the project and it still complains about it.
If I remove the file completely it still complains about it. (???)
Associate Tom Spilman
Sickhead Games
StartClientReplication() is TGE code for setting up the foliage and shape replicators. I think that it isn't working in stock TGEA. You can safely ignore it if your not having issues.
Still just removing that line from script will get rid of the console error. I think you either changed the wrong script file (are you sure your in the right folder?) or have some bad timestamps on your DSOs (delete all the DSO files in the Torque folder).