Game Development Community

Not Hitting Breakpoints

by Swaroop Reddy · in Torsion · 11/15/2007 (8:31 am) · 4 replies

I am running torsion with my RTS engine. It does not hit breakpoints in my server folder's game.cs. I can see that he script is executing because I can see my echo statements. I can get it to hit the break points in some files only. I have tried removing the project and .opt files and created a new project but still the same problem. Surely this is a problem that others have faced!!!

#1
11/15/2007 (2:29 pm)
None of my server files are hitting the breakpoints. I am running the client and server on the same machine.
#2
11/17/2007 (9:14 pm)
Are you using TGB 1.5.1? I found that when you exec your script files the spelling of the path & file must match the capitalization of the actual filename or breakpoints will not be hit. This could be an issue in other versions, try it out.

Heres the bug post I made about this a while ago.
www.garagegames.com/mg/forums/result.thread.php?qt=66714
#3
11/18/2007 (2:07 am)
No it is the older version of the RTS. My spellings are correct. I found out that I can get my client side breakpoints to hit without a problem. My server side break points are hitting only if I set my breakpoint after the server is running. If I set my breakpoint before the server is running and I start debugging and start the server, the breakpoint will not hit. I think the reason is that my server files are being reloaded a second time in game.cs exec statements. I will try to load them only once and see.

Thanks
#4
11/25/2007 (9:56 pm)
@Swaroop - If your using the old RTS kit code i suspect it doesn't have any of the TelnetDebugger fixes that the latest version of TGE has.

First backup your work.

Next try to merge the entire engine/console folder TGE 1.5 and rebuild. I don't know if this will work clean without merging any other code or if the RTS kit has custom modifications in the console source. You'll have to figure that out.