UV Map or Rig after modeling
by John Eric Miller · in Artist Corner · 11/10/2007 (6:50 pm) · 3 replies
After modeling a character should I rig him or UV map him first?
If I UV map him first but then decide to add more detail needed for deformation will this mess up my UV mapping and cause me to have to redo it? I can forsee minor tweaks to the geometry to improve deformation when I get to the animation step.
I am working on a good workflow and could use some advice.
Thanks!
If I UV map him first but then decide to add more detail needed for deformation will this mess up my UV mapping and cause me to have to redo it? I can forsee minor tweaks to the geometry to improve deformation when I get to the animation step.
I am working on a good workflow and could use some advice.
Thanks!
About the author
#2
11/10/2007 (8:46 pm)
What if I need to add detail to the mesh at the joints. Will this eliminate my UV mapping that I have already done or can I redo parts of it that I added?
#3
As to what order to do it in, that too depends a bit on how your software work and your own personal preference. Generally you definitely do the rigging/skinning last though, it can be a pain doing any major editing (like creating UVs) to your mesh after it's been hooked up to your rig. (as in doing major editing without messing up or loosing the skinning).
11/10/2007 (8:53 pm)
It definitely depends on your software, but most of the time doing minor geometry adjustments after UV mapping or skinning is fine.As to what order to do it in, that too depends a bit on how your software work and your own personal preference. Generally you definitely do the rigging/skinning last though, it can be a pain doing any major editing (like creating UVs) to your mesh after it's been hooked up to your rig. (as in doing major editing without messing up or loosing the skinning).
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perPixel Studios