Torque good for adventure games?
by Ted · in Torque Game Engine · 11/04/2007 (3:32 pm) · 3 replies
Hi everybody, I'm new here, and I've got a couple of people interested in making an old school SCUMM style Lucasarts adventure game. We're trying to decide on the engine and torque seems like a good option because none of us are very good programmers. However, I haven't seen any games made in torque besides puzzle / action / shmup games, and I was wondering if the capabilities are there for branching text dialogues, inventory systems and the kind of things you'd need for adventure games like Day of the Tentacle or Sam and Max Hit the Road.
Does anyone know of any adventure games already made in torque, or if it would be even feasible to use this engine? Thanks very much
BHZ
Does anyone know of any adventure games already made in torque, or if it would be even feasible to use this engine? Thanks very much
BHZ
#2
11/04/2007 (5:40 pm)
That's great to hear. I think we're going with the 2D engine, so do you know if this dialogue addin works with the basic 2D TGB? I only ask because I saw the samples were using the 3D version... looks very flexible and saw you can even customize the gui for it. very cool.
#3
Download the demo and play with the behavior tutorials. You should be able to implement a number of adventure game features. One of the difficulties will be working with layers to make sure that your characters are on the right layer to be in front of or behind things.
11/05/2007 (9:24 am)
It is rather tied to TGE in that it makes use of cameras and such. I'm not sure if there are C++ changes or not (though most likely there are some). If there are, it could be ported to TGB but would probably take some finessing of the code and require the Pro version of TGB.Download the demo and play with the behavior tutorials. You should be able to implement a number of adventure game features. One of the difficulties will be working with layers to make sure that your characters are on the right layer to be in front of or behind things.
Torque 3D Owner Dave Young
Dave Young Games
http://www.garagegames.com/mg/snapshot/view.php?qid=1541
There are many examples of inventory in Torque, some simple, some quite advanced. There are a great number of people making RPGs or working on larger scale MMO style projects.
The end result is that pretty much any kind of game can be made in Torque!