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StartFade() for PlayerData

by Ivan Mandzhukov · in Torque Game Engine Advanced · 11/02/2007 (8:58 am) · 6 replies

Does anybody know why startFade() doesn't work with PlayerData objectss? I try to hide my player after entering trigger and i call startFade in the standart way , This is the code :

%Obj.startFade( 2750 , 1 , true );
//where %Obj is my player object

#1
11/02/2007 (12:14 pm)
See this thread.
#2
11/02/2007 (2:24 pm)
Unfortunately this isn't going to do the job. i am using TGEA 1.0.3
I can't understand why startFade() doesn't work on PlayerData objects having in mind that PlayerData is derived from ShapeBaseData and startFade() is supposed to work on ShapeBaseData objects.
I also tried it on item objects. It doesn't work in them too.
#3
11/03/2007 (9:44 am)
It doesn't work on any object unless you fix it.
The changes in TGEA 1.0 to make it more batched removed several capabilities it had during EA.
#4
11/03/2007 (10:08 am)
Yeah, i found out it. Do you know how to fix it?
#5
11/03/2007 (12:55 pm)
Above thread by Mark gives you hints on how to do it.
#6
11/03/2007 (1:11 pm)
I'd better use a shader...