Game Development Community

Animated textures

by Kasey McIntosh · in Torque Game Engine · 10/27/2007 (10:01 pm) · 4 replies

Does torque 1.5 support Gif's? I'm trying to animate several waterfalls, and particle emitters are giving me a headache. I read http://www.garagegames.com/mg/forums/result.thread.php?qt=11730 and it gave a good idea, but are there any other ways. I usually use Maya for my .dts shapes.

#1
10/28/2007 (6:44 pm)
You can use IFL's.
#2
10/28/2007 (8:16 pm)
IFL's What is an IFL?
#3
10/28/2007 (9:07 pm)
Well i have not a clue what the acronym stands for but here is the basic jist of it:

lets say you have a animated gif of the waterfall , lets say the anim is 10 frames long.

if you were to export each frame as a seperate image (eg: waterfall0 to waterfall9)

then in Maya you using the dts expoter setup the ifl section by using those images (not familiar with the maya dts exporter so not sure on how that goes. I use Lightwave myself.) and once exported the dts will then look for these 10 images as it's texture set. hence giving you the impression of animated textures.

I have not played with IFL to much so if someone whom has could pop in and explain it more?
#4
10/28/2007 (9:50 pm)
IFL = Image File List