Quest3D vs TGEA
by Shawn Zhang · in General Discussion · 10/25/2007 (11:45 am) · 6 replies
Hello.
I want to know which is the best game engine in Windows XP. area in only these.
now I learned Quest3D and Torque Game Engine (include TGEA)
I don't know which is the best, I think determine it and only learn it after this day.
anybody can tell me which is the best.
Thanks.
I want to know which is the best game engine in Windows XP. area in only these.
now I learned Quest3D and Torque Game Engine (include TGEA)
I don't know which is the best, I think determine it and only learn it after this day.
anybody can tell me which is the best.
Thanks.
About the author
#2
10/25/2007 (12:27 pm)
Especially since the way you develop with both will be very different.
#3
I think you need to try them both and see what suits your project best.
Its all about your skills in the end and what you do with the engine.
10/25/2007 (12:44 pm)
TGEA ofcourse since you asking in a Garagegames forum :)I think you need to try them both and see what suits your project best.
Its all about your skills in the end and what you do with the engine.
#4
www.youtube.com/watch?v=XGwDWlmiSDU
and this:


Now, both engine was excellent and I'm learning,
but I can't choose one for the future.
I just like make game.
10/26/2007 (1:16 am)
I also can use Quest3D to make a game like this:www.youtube.com/watch?v=XGwDWlmiSDU
and this:


Now, both engine was excellent and I'm learning,
but I can't choose one for the future.
I just like make game.
#5
First, look at the game project that you are working on/looking to work on. Then look at the "musts" for that project. Then compare the engines based on those "musts" and your current level of experience. For example, if you are not a C++ programmer and one of your musts is a high level of physics interactions with the environment (something that people seem to want but 99.9% of the projects never actually use for gameplay), then TGEA would be a hard match since you will have to integrate a physics engine into it on the C++ level.
10/26/2007 (6:20 am)
You could do the same in DXStudio as well. It's just another flavor of the same idea. All of the engines are nice, but you need to look at your project and match it best to the engine/experience that your project requires.First, look at the game project that you are working on/looking to work on. Then look at the "musts" for that project. Then compare the engines based on those "musts" and your current level of experience. For example, if you are not a C++ programmer and one of your musts is a high level of physics interactions with the environment (something that people seem to want but 99.9% of the projects never actually use for gameplay), then TGEA would be a hard match since you will have to integrate a physics engine into it on the C++ level.
#6
10 Hello coke.com.. is pepsi better?
20 No coke!... pepsi!
30 Cheesburger Cheeseburger Cheeseburger
10/26/2007 (6:30 am)
Feels like a trap to even reply to this. 10 Hello coke.com.. is pepsi better?
20 No coke!... pepsi!
30 Cheesburger Cheeseburger Cheeseburger
Torque 3D Owner Kenneth Holst
Default Studio Name