Performance / FPS how to display
by Andy S. · in Torque X 2D · 10/24/2007 (12:23 pm) · 6 replies
Hi,
i know this is a totally noobish question, i already searched the forums, but did not find an answer...so here goes:
How can i put an FPS-counter in my game?Are there functions built in for this? Or does it have to be created in XNA? Maybe someone has a code example?
Thanks a ton
andi
i know this is a totally noobish question, i already searched the forums, but did not find an answer...so here goes:
How can i put an FPS-counter in my game?Are there functions built in for this? Or does it have to be created in XNA? Maybe someone has a code example?
Thanks a ton
andi
#2
10/24/2007 (11:30 pm)
Thanks a lot shawn, i am going to try this when i get home tonight ;-).
#3
"GarageGames.Torque.Util.TorqueUtil" no definition for "CalculateFrameRate"
[EDIT]
oops- I must have been blind (or tired...):
10/25/2007 (6:05 am)
I get the following build error:"GarageGames.Torque.Util.TorqueUtil" no definition for "CalculateFrameRate"
[EDIT]
oops- I must have been blind (or tired...):
this.Window.Title = "Strings - " + CalculateFrameRate() + "fps";
#4
I had it in TorqueUtil because I have TXPro and I threw it in there since it seemed like a utility function ;)
10/25/2007 (12:09 pm)
Sorry, my faults!I had it in TorqueUtil because I have TXPro and I threw it in there since it seemed like a utility function ;)
#5
10/25/2007 (1:05 pm)
No problem, works perfect ;-)
#6
10/25/2007 (2:11 pm)
Anytime.
Torque Owner Shawn Simas
Bigfoot Studios
Just call CalculateFrameRate() each frame.
private static int lastTick; private static int lastFrameRate; private static int frameRate; public static int CalculateFrameRate() { if (System.Environment.TickCount - lastTick >= 1000) { lastFrameRate = frameRate; frameRate = 0; lastTick = System.Environment.TickCount; } frameRate++; return lastFrameRate; }For example, in your Game.cs file, put the above code and then add the following function.
protected override void Draw(GameTime gameTime) { base.Draw(gameTime); this.Window.Title = "My Awesome Game - " + TorqueUtil.CalculateFrameRate() + "fps"; }