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Question bout Compiled Torque vs Bundled Torque

by Jason Gossiaux · in Torque Game Engine · 10/20/2007 (10:28 am) · 3 replies

Is it just me, or does the user-built version of Torque run half as fast as the bundled build? I am referring to the difference between torqueDemo_DEBUG.exe and torqueDemo.exe.

I realize that various debug-enabled parameters might slow things down - so how do I compile a copy that isn't in debug mode. I apologize if this is covered someplace... but searching now for an hour hasn't turned up squat.

Thanks in advance for any help you can give me. The debug build is just so choppy!

#1
10/20/2007 (10:32 am)
If you're using VC++ 2005 Express, on the Build menu click on Configuration manager
and from the drop down choose the Release configuration. That will give you the non-
debug compile.
#2
10/20/2007 (12:22 pm)
Blargh... I'm a moron for having not thought of that. Oh well, thank you for the info :)
#3
10/20/2007 (1:57 pm)
Happens to the best of us. You don't know until you've done it.

Now it's a part of your programming arsenal. :-)