Shadow problem
by Stephen · in Torque Game Engine · 10/17/2007 (8:49 pm) · 4 replies
#2
10/18/2007 (5:37 pm)
So is there a reason why it's doing this?
#3
If I remember correctly, I had this when inerting dynamically objects in my scene, but perhaps not at the right moment in the scene construction.
Did you try a relight on your scene ?
Nicolas Buquet
10/19/2007 (12:19 am)
It seems to me that it is shadows baked in the terrain.If I remember correctly, I had this when inerting dynamically objects in my scene, but perhaps not at the right moment in the scene construction.
Did you try a relight on your scene ?
Nicolas Buquet
#4
I don't have any experience with the Kork model or the player dynamics, but the bounding box for that model could very well be overly large, if the bounding box is unimportant to the player code.
If you plan to use the Kork model as anything but a player model, using a StaticShape would probably yield the best results, shadow-wise. Though the model probably wasn't built for anything but a player character.
10/20/2007 (6:34 pm)
This is happening because, as Nicolas said, you are making that player model a TSStatic. TSStatic objects use static lighting that is baked into the lightmap using the bounding box as a reference. I don't have any experience with the Kork model or the player dynamics, but the bounding box for that model could very well be overly large, if the bounding box is unimportant to the player code.
If you plan to use the Kork model as anything but a player model, using a StaticShape would probably yield the best results, shadow-wise. Though the model probably wasn't built for anything but a player character.

Torque Owner Ross Kabus