Game Development Community

Please help me understand mission area editor

by Steve · in Torque Game Engine · 10/15/2007 (9:19 am) · 2 replies

I am sorry to have to be posting what I am sure for some of you is an obvious question, but I have been searching for this info awhile, and I cannot seem to find it. IN GPGT the mission area editor is described as a tool that:
"provides the ability to select the size and location of the mission bounds (or area)".

I cannot understand what that exactly means. I played around with resizing the mission area editor box. Unless I used it incorrectly (which is possible) I could not see that making it smaller impeded , in any way, my avatar's ability to walk right through it. How then, does it alter the mission bounds? I do not have a strong background in FPS's so maybe I am missing something terminology wise.

I was going to just let this lie and come back to it later, but I find that it bugs me that I can use the tool, but I have no idea what it actually does.

Thanks in advance for any advice or ideas!

#1
10/15/2007 (10:33 am)
The mission area editor allows you to ajust the size of the mission area. ie those semi transparent red walls in the mission. Now it is true you can walk thru the walls if you like, but when you do Player::onExitMissionArea() will get called, so you could punish the player ( force to drop a flag, start taking damage) when they do that.
#2
10/15/2007 (10:47 am)
Got it, thanks. Not sure how useful this will be to me, but I understand the concept and purpose of the tool now.