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by asdf asdf · in Artist Corner · 10/06/2007 (10:16 pm) · 9 replies
asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdfasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdfasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf
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#2
10/07/2007 (8:19 am)
Thats alot of models.. Good luck.
#3
10/07/2007 (9:11 am)
Well, you can pay through the nose for a texture artist (since it is a HUGE amount of work) or you can team with someone (often hiring them) or your artist can read the sections on UV mapping for their modeling software.
#4
Definitely the buildings were mostly done by cloning, so why not to apply UVWs before cloning?
10/08/2007 (6:09 pm)
This is so not a way to build a city :)Definitely the buildings were mostly done by cloning, so why not to apply UVWs before cloning?
#5
No big deal - just a 'bass ackwards' way of doing things
10/08/2007 (7:23 pm)
Well he could always unwrap one, then clone them over the place of the current ones.. delete those..No big deal - just a 'bass ackwards' way of doing things
#6
I could say that before making something, project plans - sketches must be approved by project leader prior doing a huge work like this.
I'm assuming that these objects will be in DIF right? Here are some of my recommendations in which fairly similar to 3DRT and Jonathan Rush;
1) Create few basic objects; 2 bridges, 4 town houses, 1 lamp, and 2 towers UV mapped and textured
2) use only these objects (Duplicate/cloning) in the scene, you can end up with some combination or nice layout.
This way you can save yourself from unwrapping 50+ objects. We had a big project like this and we created 8-10 buildings, 5 houses, a bridge, and various textures with same UV layout. We were able to fill up a big city (50 something buildings) in less than a week.
10/08/2007 (11:18 pm)
Hi Dan,I could say that before making something, project plans - sketches must be approved by project leader prior doing a huge work like this.
I'm assuming that these objects will be in DIF right? Here are some of my recommendations in which fairly similar to 3DRT and Jonathan Rush;
1) Create few basic objects; 2 bridges, 4 town houses, 1 lamp, and 2 towers UV mapped and textured
2) use only these objects (Duplicate/cloning) in the scene, you can end up with some combination or nice layout.
This way you can save yourself from unwrapping 50+ objects. We had a big project like this and we created 8-10 buildings, 5 houses, a bridge, and various textures with same UV layout. We were able to fill up a big city (50 something buildings) in less than a week.
#8
10/09/2007 (5:34 am)
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#9
10/09/2007 (3:19 pm)
Yeah, if you haven't applied any sort of texture yet, I would just take one of each thing, and make them individual dif files. Just put the copies where they would be on the big DIF

Jonathan Rush