Game Development Community

Udate, Released! - Patch 2nd revision and Console Functions List

by Novack · in RTS Starter Kit · 10/04/2007 (9:17 pm) · 12 replies

People! What a silent place is this forum uh?

Well, there are some news!

This comming weekend we are planning to release the 2nd revision of the TGE 1.5.2 port patch. In there, we not only included corrections and improvements from the porting itself, but also 15 bug fixes from the bugs forum. Some of them old, some new ones, as you can see on that forum.

So! we will need of you people again, to test the new patch and report problems. As always, all are welcome to help on this cruzade :)


On the other part, inspired on TorqueScript reference guide by Jaroslav Kurcik, we have almost done, a list of all the RTS console functions. The list is somehow documentative, info about sintaxys, parameters, source file, etc. is included. Dont feel too exited anyway, it will be a very light documentation.

Im even thinking on compile it on .chm format just as Jaroslav did.

The only pending functions to "process" are addNode and clearPath which we dont know at all what context and purpose they have. Of course we deduce that are path related, but it seems somehow incomplete, and on the other side we dont know how they must be supposedly used. Did you remember that tv series of a man with a superhero costume, which he does not know how to use because he lost the manual?...

Any help or wisdom you can give us about those two functions will be great.


Talk to you on weekend!

#1
10/05/2007 (5:13 pm)
Anyone?
#2
10/05/2007 (7:12 pm)
Nevermind it is resolved, or at least the syntax.
#3
10/05/2007 (7:29 pm)
Great news! I'm ready to test whenever you release it.
#5
10/06/2007 (1:30 pm)
Seems to work for me with no errors compiling. However, I couldn't do the the last copy command, i.e.

Copy < RTS Starter Kit/example/starter.fps/client/ui/GarageGames.jpg > graphic to the < RTS Starter Kit/example/starter.RTS/client/ui > folder.

Because I don't have a starter.fps folder under my RTS starter kit folder. Even if I did, it wouldn't make any sense to copy this file since the patched version of the RTS kit is under the TGE 1.5.2 folder, if I understand everything correctly.
#6
10/06/2007 (1:46 pm)
Ha! thanks Derry it is a typo error, it should be

Quote:
Copy < Torque Game Engine 1.5.2 SDK/example/starter.fps/client/ui/GarageGames.jpg >
graphic to the
< Torque Game Engine 1.5.2 SDK/example/starter.RTS/client/ui > folder.

It is corrected now on TDN.
#7
10/06/2007 (2:01 pm)
Great work! I know this must have taken a lot of time to complete. I really appreciate your effort.
#8
10/06/2007 (2:07 pm)
Thanks Derry. With James, we worked for weeks to finally get to this last patch.

Nevertheless we will keep working on new stuff! :)
#9
10/08/2007 (7:58 pm)
Thanks Novack and James!
#10
10/08/2007 (8:00 pm)
Thanks also to you Deo, your tests on the first patch help us a lot.
#11
10/13/2007 (5:13 am)
Hey guys. Been a while since I last posted. Been busy working on a lot of things including moving from Germany back to the US. Man is that a pain. It looks like a lot has changed here and that makes me happy. I am trying to get all the documentation needed for Of Brass and Iron cleared up as well as getting a couple project completed.

Thanks for doing all this work. It all seems awesome.
#12
10/13/2007 (10:43 am)
Hi Nicholas, good to have you back!
Hope you start working on your project again soon :)