Heads-up for Torque Artists: TorqueSchool classes
by Ed Johnson · in Game Design and Creative Issues · 09/26/2007 (1:36 pm) · 0 replies
Hello Torque Artists...
This is a heads up for those of you who may not have seen the blog post regarding the upcoming TorqueSchool classes.
We've been running an Introductory price for the first 3 classes that are ready, which will go up to the full price October 1st.
Torque Art
So far we have: an Intro to Torque Art with Milkshape course, an Introduction to TGEA course, and an Art of Mission Design course.
Some of the upcoming classes include: Vehicle modeling, Weapon modeling, Player modeling, Texture design, Blender for Torque, and Constructor 101. There are many more courses planned and currently in development, so stay tuned!
Comments and questions can be asked here but would be better suited on the TorqueSchool forums or official blog posts. Thanks for the interest!
This is a heads up for those of you who may not have seen the blog post regarding the upcoming TorqueSchool classes.
We've been running an Introductory price for the first 3 classes that are ready, which will go up to the full price October 1st.
Torque Art
So far we have: an Intro to Torque Art with Milkshape course, an Introduction to TGEA course, and an Art of Mission Design course.
Some of the upcoming classes include: Vehicle modeling, Weapon modeling, Player modeling, Texture design, Blender for Torque, and Constructor 101. There are many more courses planned and currently in development, so stay tuned!
Comments and questions can be asked here but would be better suited on the TorqueSchool forums or official blog posts. Thanks for the interest!
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