More effect on one target
by Misike · in Technical Issues · 09/13/2007 (10:44 am) · 1 replies
Hi for everyone of dear developers!
I have got a problem one that i can not get done. I'll explain now, it might take several rows, i guess.
I have started to write a base of game, i'm talking about an engine one that will works with shaders, lot of lot shaders. Well then, there can be any situations when there are more object (mesh) with also more shaders. (Yeahh, i've forgot to tell to you guys it' hlsl, but nevermind.) It can be situation where need to use one shader on a piece of/full world (for example it can be a shadowmap) and also can be situation where need to use more shader on one subset. Well, here goes the question, how to mix effectes in that way?
I have got a problem one that i can not get done. I'll explain now, it might take several rows, i guess.
I have started to write a base of game, i'm talking about an engine one that will works with shaders, lot of lot shaders. Well then, there can be any situations when there are more object (mesh) with also more shaders. (Yeahh, i've forgot to tell to you guys it' hlsl, but nevermind.) It can be situation where need to use one shader on a piece of/full world (for example it can be a shadowmap) and also can be situation where need to use more shader on one subset. Well, here goes the question, how to mix effectes in that way?
Torque Owner Ivan Mandzhukov
Liman3D