Mission Pics?
by Will Zettler · in Torque Game Engine · 09/13/2007 (9:06 am) · 4 replies
Hey all,
I've been looking around for a resource for a thing I seen a while back, I guess about a year or so ago it could have been for a thing where you can add screen shots in the mission loading screen when you select a mission. I've been looking for it and can't find it. Does anyone know what I'm talking about? Thanks so much in advance for any direction to it. I didn't know where to really post this topic. Thanks again for the help in locating this one.
Sincerely,
Will
dlstorminc@yahoo.com
I've been looking around for a resource for a thing I seen a while back, I guess about a year or so ago it could have been for a thing where you can add screen shots in the mission loading screen when you select a mission. I've been looking for it and can't find it. Does anyone know what I'm talking about? Thanks so much in advance for any direction to it. I didn't know where to really post this topic. Thanks again for the help in locating this one.
Sincerely,
Will
dlstorminc@yahoo.com
About the author
- Ambient sound artist since 2004 - Texture artist since 2001 - Terrain designer since 2006 - Android app design since 2016 - Game design (Sky Fall, A_Clone) 2018
#2
Awesome, yup thats the one I've been hunting for. Thanks much man for the help in locating it. Its a great little thing to have in the engine, I'm just surprised they didn't add it in on the release versions.
Will
09/13/2007 (10:25 am)
Tim, Awesome, yup thats the one I've been hunting for. Thanks much man for the help in locating it. Its a great little thing to have in the engine, I'm just surprised they didn't add it in on the release versions.
Will
#3
For example, we tried this exact route internally with Marble Blast Ultra for XB360 Live Arcade, and with the number of levels we had, the high quality images for each level caused us to drastically exceed the download limit size. We actually wound up hacking together a solution that loaded every level, and then when you were in level selection mode, it rendered those levels with a pre-selected camera.
Good example by the way regarding how sometimes "smoke and mirrors" (otherwise known as production requirement hacks) solve unique problems for a specific requirement that don't have a generic/agnostic solution.
09/13/2007 (10:30 am)
It is extremely download size intensive to save off high quality images of levels in any project that has a bunch of levels, which is why this isn't a core system within the engine. Casual portals and console download size limitations both preclude this being an agnostic solution unfortunately.For example, we tried this exact route internally with Marble Blast Ultra for XB360 Live Arcade, and with the number of levels we had, the high quality images for each level caused us to drastically exceed the download limit size. We actually wound up hacking together a solution that loaded every level, and then when you were in level selection mode, it rendered those levels with a pre-selected camera.
Good example by the way regarding how sometimes "smoke and mirrors" (otherwise known as production requirement hacks) solve unique problems for a specific requirement that don't have a generic/agnostic solution.
#4
Thanks for the info. Yeah I enjoy the chking out of levels before playing them kinda like you get in Unreal Champ and such. Just has a thing about the way its all setup that makes it cool. Didn't realize the size limits on the pics... now that you told me of it, I might have to relook at the adding of this resource to save space overall.
Will
09/13/2007 (1:45 pm)
Stephen:Thanks for the info. Yeah I enjoy the chking out of levels before playing them kinda like you get in Unreal Champ and such. Just has a thing about the way its all setup that makes it cool. Didn't realize the size limits on the pics... now that you told me of it, I might have to relook at the adding of this resource to save space overall.
Will
Torque Owner Tim Heldna
Enhanced StartMissionGui