My Game Idea/Story, need writer to elaborate.
by JD · in General Discussion · 09/09/2007 (9:35 pm) · 10 replies
I'm making a game, and it's actually nearing it's beta stages, but the one key thing I lack to build around is the simplist of all: A STORY, so I have conjured a small summary of what it's about... anyone wanna elaborate on the following?:
A group of scientist have found Atlantis, so they think, what they find is a small outpost left by the atlantians. Searching threw the ruins they find a small energy beam that is constant... they step threw, and are transported to the real atlantis. The atlantians are outraged, and try to kill the expedition and the Soldiers accompanied, 1 scientist escapes to tell the bloody massacre of events, now earth and the city of atlantis are engaged in an active war, the year: 2042
Elaborate on this plot :D
A group of scientist have found Atlantis, so they think, what they find is a small outpost left by the atlantians. Searching threw the ruins they find a small energy beam that is constant... they step threw, and are transported to the real atlantis. The atlantians are outraged, and try to kill the expedition and the Soldiers accompanied, 1 scientist escapes to tell the bloody massacre of events, now earth and the city of atlantis are engaged in an active war, the year: 2042
Elaborate on this plot :D
About the author
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#2
09/17/2007 (9:40 pm)
Simply find a book or movie that deal with similar plot ideas and rehash it with your own ideas. (same way most all pulp fiction and Hollywood movies are made....)
#3
perhaps they are a forward party of another race at war with Atlanteans and which has just over run the Atlanteans base
before the humans arrive?
09/18/2007 (12:01 pm)
Now why do we assume that the people on the otherside are atlanteans?perhaps they are a forward party of another race at war with Atlanteans and which has just over run the Atlanteans base
before the humans arrive?
#4
;)
09/18/2007 (10:54 pm)
Maybe at the end of the game, the humans defeat the "other side", and when they come through the gate, they see a piece of statue of liberty...;)
#5
09/23/2007 (2:46 pm)
Hrmmmm lol, crazy monkeys all of you I say, CRAZY!? :), well if you got an idea, PLEASE by all mean jot a plot down and send it to me :)
#6
09/23/2007 (6:11 pm)
How much are you willing to pay for my story?
#7
A good story isn't easy, just like a good video game. If you're actually already nearing the beta stage of your game without having a proper story, then you've missed some steps, at least in my mind, in the development process.
You should have your story first, then start programming. It's ok to have the game mechanics done first, but you should have already had the story planned out before you began programming.
Just my two cents anyway.
09/23/2007 (6:30 pm)
James, I think you already have your story, you just want the details. That's where it kind of gets fuzzy for me. I could probably write down some really cool ideas, but only "you" know what you are shooting for. A good story isn't easy, just like a good video game. If you're actually already nearing the beta stage of your game without having a proper story, then you've missed some steps, at least in my mind, in the development process.
You should have your story first, then start programming. It's ok to have the game mechanics done first, but you should have already had the story planned out before you began programming.
Just my two cents anyway.
#8
You need to create a timeline for your story and go from there. Seeing things layed out sometimes can make possible story directions become more apparent. Good Luck.
09/23/2007 (7:25 pm)
Oh, I like Mark's twist on things. Perhaps its another race you come across, that have enslaved the atlanteans. And its them you fight to save the atlanteans, and to keep them from crossing over into our world. But maybe you do not know this at first, as they pose as the Atlanteans, which could be elaborated in dozens of ways throughout the story. :P You need to create a timeline for your story and go from there. Seeing things layed out sometimes can make possible story directions become more apparent. Good Luck.
#9
Your description sounds like a good framework to build on. How would you want to develop it so that it gave sense to what the player has to do in your game? You are looking to have the story provide context for the gameplay?
>> it's actually nearing it's beta stages
What do you mean with this? You have art and sound assets in place, gameplay mechanic etc., all moreorless in and the game almost ready for play-testing?
Is it FPS/shooter or RTS, or RPG? Is it multi-player as well? Sorry, that is not clear to me from your description.
What game goals must the player achieve? You want a story just as back-story, told just in intro to game to give context to the behaviours and actions; or you want to use bits of the story over time to link missions, revealing the story over time?
Is the story going to be a broad-sweep - "There was a war, etc." - or are you wanting it to focus on a/the PlayerCharacter - "Captain PlayerCharacter had to lead their troops into the enemy fortress..."? Is the story going to provide the explicit reason why the player is carrying out a mission?
Are you looking to do dialogue, based on the story? Are you going to record that, or will it just be text captions? If you used captions, would that affect your interface design?
How the game looks is going to affect how the tone should be that the writing should bring across. You would need to show some art assets so that it would be possible to gauge that, for example. TGE or TGEA?
How is the story going to be told? Cut-scenes? Machinima? Text-only? Probably the last option, I'm guessing.
That's the kind of stuff I was thinking about.
Contentwise, I'm not sure about Atlanteans though, man. They have been done quite a lot. It could simply just be some alien race that through their technology have been able to create a portal to the scientists' world. You could build that into the mission structure somehow.
But it would really depend on gameplay mechanic. You would need to describe that, and the art, to us in some more detail.
What you looking to do?
Cheers.
-------------------------------------------
Jim Carter.
Rotterdam.
"The whole idea of a democratic application of skepticism is that everyone should have the essential tools to effectively and constructively evaluate claims to knowledge."
Carl Sagan, "The Demon-Haunted World"
09/24/2007 (7:03 pm)
Hi James.Your description sounds like a good framework to build on. How would you want to develop it so that it gave sense to what the player has to do in your game? You are looking to have the story provide context for the gameplay?
>> it's actually nearing it's beta stages
What do you mean with this? You have art and sound assets in place, gameplay mechanic etc., all moreorless in and the game almost ready for play-testing?
Is it FPS/shooter or RTS, or RPG? Is it multi-player as well? Sorry, that is not clear to me from your description.
What game goals must the player achieve? You want a story just as back-story, told just in intro to game to give context to the behaviours and actions; or you want to use bits of the story over time to link missions, revealing the story over time?
Is the story going to be a broad-sweep - "There was a war, etc." - or are you wanting it to focus on a/the PlayerCharacter - "Captain PlayerCharacter had to lead their troops into the enemy fortress..."? Is the story going to provide the explicit reason why the player is carrying out a mission?
Are you looking to do dialogue, based on the story? Are you going to record that, or will it just be text captions? If you used captions, would that affect your interface design?
How the game looks is going to affect how the tone should be that the writing should bring across. You would need to show some art assets so that it would be possible to gauge that, for example. TGE or TGEA?
How is the story going to be told? Cut-scenes? Machinima? Text-only? Probably the last option, I'm guessing.
That's the kind of stuff I was thinking about.
Contentwise, I'm not sure about Atlanteans though, man. They have been done quite a lot. It could simply just be some alien race that through their technology have been able to create a portal to the scientists' world. You could build that into the mission structure somehow.
But it would really depend on gameplay mechanic. You would need to describe that, and the art, to us in some more detail.
What you looking to do?
Cheers.
-------------------------------------------
Jim Carter.
Rotterdam.
"The whole idea of a democratic application of skepticism is that everyone should have the essential tools to effectively and constructively evaluate claims to knowledge."
Carl Sagan, "The Demon-Haunted World"
#10
>> Speciality: Infantry Tactics.
The game is RTS or squad-based combat? WIth FPS elements?
09/24/2007 (7:43 pm)
Sorry, should have read your profile before I posted.>> Speciality: Infantry Tactics.
The game is RTS or squad-based combat? WIth FPS elements?
Torque Owner JD