Serialize Objects to Client
by Demolishun · in Torque Game Engine · 09/08/2007 (10:41 am) · 0 replies
I am creating a game that would have the server and client send information about objects periodically. Mostly at level loads and character creation. I was thinking about serializing the objects and then using a commandtoserver/commandtoclient scheme to exchange this information.
Is this going to be slow when I have say 100 objects of the complexity of a player object (datablock and object)?
Is there a better way to do this?
I want to retain multiplayer capability by design even though it will not be a main feature of the game. The game will primarily be a one person game. Is there a way to transfer files instead?
Is this going to be slow when I have say 100 objects of the complexity of a player object (datablock and object)?
Is there a better way to do this?
I want to retain multiplayer capability by design even though it will not be a main feature of the game. The game will primarily be a one person game. Is there a way to transfer files instead?
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I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67