Game Development Community

Skeleton naming conventions...

by Russell Fincher · in Artist Corner · 09/07/2007 (12:51 pm) · 5 replies

Is it absolutely necessary to have the same prefix in all your bones? Say, for instance, Bip01_Forearm and Bip01_SpineA? Would simply having Forearm and SpineA still work?

Troubleshooting some export problems.

About the author

Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.


#1
09/07/2007 (1:02 pm)
You can call your bones what ever the heck you want. (as long as you're not going to use them with some already created DSQs).
#2
09/07/2007 (1:05 pm)
That's the answer I needed... thanks Magnus.
#3
09/07/2007 (1:10 pm)
Actually... I may have spoken a bit too soon. If you're using the model as a player model the player class does some freaky things...

// Resolve spine
   spineNode[0] = shape->findNode("Bip01 Pelvis");
   spineNode[1] = shape->findNode("Bip01 Spine");
   spineNode[2] = shape->findNode("Bip01 Spine1");
   spineNode[3] = shape->findNode("Bip01 Spine2");
   spineNode[4] = shape->findNode("Bip01 Neck");
   spineNode[5] = shape->findNode("Bip01 Head");

   // Lookup shadow node (shadow center moves in synch with this node)
   shadowNode = spineNode[0];

*shrug*
#4
09/07/2007 (1:25 pm)
Hm. Basically I've exported what seems to be a sufficient DTS player, and a DSQ or two, but the DSQs won't load into ShowTool. The dump file just ends in the middle of the vertex weights.

Seems like every time I need to create characters, I spend 80% of my time having no idea what the problem is and just changing things at random to see if they work. Someday when I understand all this I'll do the biggest TDN writeup on skeleton schematics and exporting ever. Oh wait, the only TDN writeup on skeleton schematics and exporting.
#5
04/19/2013 (7:36 am)
I have the same problem i don't know that is the correct naming conventions.

What " Resolve spine " supposed to do ?