Skeleton naming conventions...
by Russell Fincher · in Artist Corner · 09/07/2007 (12:51 pm) · 5 replies
Is it absolutely necessary to have the same prefix in all your bones? Say, for instance, Bip01_Forearm and Bip01_SpineA? Would simply having Forearm and SpineA still work?
Troubleshooting some export problems.
Troubleshooting some export problems.
About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#2
09/07/2007 (1:05 pm)
That's the answer I needed... thanks Magnus.
#3
*shrug*
09/07/2007 (1:10 pm)
Actually... I may have spoken a bit too soon. If you're using the model as a player model the player class does some freaky things...// Resolve spine
spineNode[0] = shape->findNode("Bip01 Pelvis");
spineNode[1] = shape->findNode("Bip01 Spine");
spineNode[2] = shape->findNode("Bip01 Spine1");
spineNode[3] = shape->findNode("Bip01 Spine2");
spineNode[4] = shape->findNode("Bip01 Neck");
spineNode[5] = shape->findNode("Bip01 Head");
// Lookup shadow node (shadow center moves in synch with this node)
shadowNode = spineNode[0];*shrug*
#4
Seems like every time I need to create characters, I spend 80% of my time having no idea what the problem is and just changing things at random to see if they work. Someday when I understand all this I'll do the biggest TDN writeup on skeleton schematics and exporting ever. Oh wait, the only TDN writeup on skeleton schematics and exporting.
09/07/2007 (1:25 pm)
Hm. Basically I've exported what seems to be a sufficient DTS player, and a DSQ or two, but the DSQs won't load into ShowTool. The dump file just ends in the middle of the vertex weights.Seems like every time I need to create characters, I spend 80% of my time having no idea what the problem is and just changing things at random to see if they work. Someday when I understand all this I'll do the biggest TDN writeup on skeleton schematics and exporting ever. Oh wait, the only TDN writeup on skeleton schematics and exporting.
#5
What " Resolve spine " supposed to do ?
04/19/2013 (7:36 am)
I have the same problem i don't know that is the correct naming conventions.What " Resolve spine " supposed to do ?
Torque Owner Magnus Blikstad